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    Gift of the Lion Turtle

    Kaseki
    Kaseki
    Owner

    The Water Within Shocking! I Need A Medic! Gravestone
    The Owner of The Site

    Lineage : Gift of The Lion Turtle
    Position : None
    Origin : Pandora
    Posts : 4883
    Sacred Shards :
    Class : Ω
    Level :
    Experience :

    Character Sheet
    Character Name: Kaseki / Kodai
    Alignment: Lawful Neutral
    Primary Magic: Gift of The Lion Turtle

    Gift of the Lion Turtle Empty Gift of the Lion Turtle

    Post by Kaseki on Sun Aug 10, 2014 12:16 pm

    Name: Shinju (Ten-Tails)
    Type: Varies
    Usage: Conjuration & Manipulation
    Description: Long before the founding of the hidden villages, during an era of endless wars between mankind, the Shinju, a tree revered as a deity, bore a Chakra Fruit once every thousand years. Although it was forbidden to consume the Shinju's fruit, it was eaten by Princess Kaguya, who used the power it granted her to end the wars plaguing the lands. Some time after this, Kaguya gave birth to two sons who became the first humans born with chakra. Angered at the power gained by her children, Kaguya fused with the Shinju into an entity that would be christened by many as the "Ten-Tails", which ravaged the world attempting to reclaim its lost chakra.

    However, this is not how Kaseki gained this beast. Kaseki gained the power of the Ten-Tails by a fued between him and Kodai, his future self. In their battle, Kaseki swore to not end his life, because it would free the demons he sealed in himself. Kodai had killed the Jinjuriki from the future and taken their power. Kaseki had sealed Kodai in his own self to contain the beasts. Releasing the creatures would cause a paradox in his own world, causing Kodai to never exist. (Despite the fact that Kaseki carries Kodai's soul next to his own.)
    Abilities:
    Kodai: Due to the interesting nature, and event by which Kaseki collected the power of the ten tails, rather than speaking with Shinju, Kaseki speaks with Kodai. This is different than the other Jinjuriki, due to the sheer fact the Ten-Tails is a combined form of the lesser nine. This makes Kaseki's Beast Mode a fit of rage done by Kodai.
    Rinnegan: The user is able to posses the dead like puppets. The puppets  can be given free will and a mind of their own, but essentially belong to Kaseki.
    Byakugan: The primary ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the dōjutsu, the wielder is granted an automatic 100 meter field of vision around themselves. Constantly using the Byakugan over a very long period of time causes severe eye strain, becoming unable to properly perceive targets at all. This condition, however, is not permanent.
    Mojingan: Kaseki is able to store information of those he battles to recreate the spells they have used against him. The MP cost is just the same.
    Paths of Kaseki: Kaseki is able to control bodies based on metals that react to his magic. He is able to posses 6 bodies at a maximum. Each body is an extension of himself and can control based on the Path chosen. No two bodies may share the same path. Kaseki gains the skills of each path, given he does not possess a body with that skill.
    - Outer Path: This gives the user control over life and death, the cost of MP is equal to half of the HP recovered on the deceased target, starting at a base cost of 20,000MP (By paying a combination of HP and MP, half of the total will be dealt as damage)
    - Deva Path: Which allows one to manipulate both attractive and repulsive forces
    - Asura Path: Which grants the user mechanized limbs, weaponry and armor.
    - Human Path: Which gives the ability to remove a soul and so, read a person's mind.
    - Animal Path: Which lets the user summon a wide variety of creatures.
    - Preta Path: Which can absorb all forms of chakra, including most ninjutsu.
    - Naraka Path: Through which one can summon and control the King of Hell, or Death himself.

    Jutsu:
    Ninjutsu (Non-Elemental):
    Name: Body Flicker Technique
    Rank: D
    Element: N/A
    Type: Ninjutsu
    Charge: Ram (Handsign)
    Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalize the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. MP cost is halved if under 10 meters away. Max range is 20 Meters
    Strengths:
    - Able to get out of tight situations
    - Able to create distance between caster and target
    Weaknesses:
    - Cannot attack while using it
    - The new location may be more dangerous than before
    - Does no damage
    Duration: Instant
    Cooldown: 3 Posts
    ___________________
    Name: Substitution Jutsu
    Rank: D
    Element: N/A
    Type: Ninjutsu
    Charge: Tiger → Boar → Ox → Dog → Snake
    Description:With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
    Strengths:
    - Able to dodge an attack
    - User sustains no damage
    Weaknesses:
    - The object used must be nearby in someway.
    - Deals no damage
    - Explosive tags must be applied separately
    Duration: Instant
    Cooldown: 5 Posts, can only be used twice per thread
    ___________________
    Name: Clone Technique
    Rank: D
    Element: N/A
    Type: Ninjutsu
    Charge: Ram → Snake → Tiger
    Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
    Strengths:
    - Easy way to distract enemy
    - Able to evade maneuvers
    Weaknesses:
    - They don't deal damage
    - They can't hold anything
    - The user can only create a max of 15 Clones
    - They "poof" on contact
    Duration: 3 Posts
    Cooldown: 5 Posts
    ___________________
    Name: Transformation Technique
    Rank: D
    Element: N/A
    Type: Ninjutsu
    Charge: Dog → Boar → Ram
    Description:Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
    Strengths:
    - Able to blend into environment
    - Impossible to detect
    Weaknesses:
    - Costs an additional D-Rank spell cost to last another 2 posts
    - Cannot attack in this state
    - If this jitsu last over 10 posts, the user, unless B-Class or above, will be dazed upon the end of this jitsu.
    Duration: 2 Posts
    Cooldown: 5 Posts (Unless the Upkeep cost is paid)
    ___________________
    Name: Chakra Suppression Technique
    Rank: C
    Element: None
    Type: Ninjutsu
    Charge: None
    Description: This passive ability allows the user to suppress their chakra to the point that it is completely undetectable.
    Strengths:
    - Undetectable
    - Allows them to appear invisible
    Weaknesses:
    - Using any sensing technique, or any jutsu will cancel this jutsu
    - Any sensor that is above in class can find them
    - Doesn't deal damage
    Duration: Upkeep (D-Rank Cost after first post)
    Cooldown: 3 Posts (From time Jutsu is interrupted, or complete)
    ___________________
    Name: Sensing Transmission
    Rank: C
    Element: None
    Type: Ninjutsu
    Charge: None
    Description: By making physical contact with another individual, the user is able to transmit what they are currently sensing directly into the other person's mind.
    Strengths:
    - Able to communicate silently
    - With Mind Body Transmission, the user can communicate with multiple individuals
    Weaknesses:
    - Deals no damage
    - Requires contact
    - Cannot use other Jutsu in this state
    Duration: Instant
    Cooldown: 3 Posts
    ___________________
    Name: Stone Needles
    Rank: B
    Element: None
    Type: Ninjutsu
    Charge: Snake→Tiger→Horse →Tiger
    Description: This technique makes use of the users chakra as a paralyzing agent. The user throws kunai with strings attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyze the opponent, which will serve to either incapacitate the enemy or allow the user to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis.
    Strengths:
    - Can paralyze target
    - Able to "Enchant" up to 3 objects
    Weaknesses:
    - Fails against chakra stealers
    - A medium must be used (Throwing knives, arrows..)
    - Only paralyzes the hit limb for 2 posts
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Shadow Clone
    Rank: B
    Element: None
    Type: Ninjutsu
    Charge: Clone seal
    Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan.  Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
    Strengths:
    - Summons 2 clones
    - Can summon as many clones as the user's Chakra allows
    - When clones are destroyed, the user will retain knowledge that the clone obtained.
    Weaknesses:
    - Each clones costs B-Rank to summon
    - Each clone has an upkeep of C-Rank per post
    - Each clone only deals C-Rank damage
    - Clones have some free will
    - Clones can get destroyed if user's health is under 50%
    Duration: Instant
    Cooldown: 10 Posts
    ___________________
    Name: Needle Jizo
    Rank: B
    Element: None
    Type: Ninjutsu
    Charge: Tiger → Horse → Boar → Ram → Rat → Snake
    Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
    Strengths:
    - Instant cast time
    - Effective against unarmored opponents
    Weaknesses:
    - Range of 5 inches
    - Useless if the user has no hair
    - Fails against heavily armored opponents
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Wild Lion's Mane Technique
    Rank: B
    Element: None
    Type: Ninjutsu
    Charge: Snake
    Description: This technique uses chakra to temporarily enhance the head's metabolism and manipulate the hair that grows longer as a result of it. There is also chakra flowing through the lengthened hair, making its hardness comparable to that of steel wire. By thickly bundling the hair, its strength is further increased, also increasing its destructive power. Its name may come from the fact that, as seen just before striking Pain, it takes the shape of what resembles a lion's mouth
    Strengths:
    - Highly defensive (Halves all damage using hair as a shield)
    - Can be used as a weapon to smash things
    Weaknesses:
    - Has no piercing power
    - Weak to Fire, Lighting, and Water based attacks
    - Leaves the user open if they swing their head to smash things.
    Duration: 4 Posts
    Cooldown: 8 Posts
    ___________________
    Name: Transparent Escape Technique
    Rank: A
    Element: None
    Type: Ninjutsu
    Charge: Boar
    Description: The technique renders the user invisible during combat, allowing the user to either make stealthy strikes on their opponent or escape from the opponent's visual sight. The user is rendered visible when they begin to attack, however.
    Strengths:
    - Makes the user invisible
    - Instant cast time
    Weaknesses:
    - Requires an upkeep of A-Rank cost
    - Can't attack when invisible
    - Does not mask Chakra
    Duration: Instant
    Cooldown: 10 Posts
    ___________________
    Name: Rasengan
    Rank: A
    Element: None
    Type: Ninjutsu
    Charge: None
    Description: A technique developed by Minato Namikaze, the Rasengan is the pinnacle of ninjutsu's "shape manipulation". It was originally developed to be fused with an elemental affinity, so that a powerful and very versatile technique could be employed in combat. This technique requires fine chakra control, for the user focuses a large amount of chakra into the center of his palm while simultaneously spinning the chakra, giving it the Rasengan's rotational effect. The Rasengan grinds to whatever it comes into contact with, inflicting a severe spiral-shaped wound to enemies and sending them flying back a dozen meters, drilling a crater on the ground in the process.
    Strengths:
    - Can be thrown, with a range of 25m before dissipating
    - Can be combined with Elemental Affinity to deal more damage
    Weaknesses:
    - Requires a physical clone to give the Rasengan Elemental Affinity
    - Requires both hands to create the Rasengan
    - Can't be created one handed
    - Can't be created if arms are bound
    Duration: 1 Post
    Cooldown: 10 Posts (5 Posts, at the cost of double the cost to create the jutsu)
    ___________________
    Name: Spirit Transformation Technique
    Rank: S
    Element: None
    Type: Ninjutsu
    Charge: Tiger → Ram → Rat → Horse → Boar → Hare
    Description: This technique allows the user's spirit to materialize and leave his body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. The ability to control their spirit freely in order to reach a target makes this technique superior to Yamanaka clans Mind Body switch.  It allows for the traveling of vast distances quickly.
    Strengths:
    - Can travel up to 100m
    - Able to gain full possession of target
    Weaknesses:
    - Cannot control other players without concent
    - Leaves the user's body vulnerable
    - Upkeep of S-Rank cost
    - This does not deal damage
    - Cannot possess the dead
    Duration: Instant
    Cooldown: Usable only once per thread
    Ninjutsu (Water):

    [Name:  Hidden Mist Technique
    Rank: D
    Element: Water
    Type: Ninjutsu
    Charge: Tiger
    Description: This displacement technique is a speciality of the ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth,then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
    Strengths:
    - Hides the user in a thick mist being undetectable by anyone that is a lower rank than them
    - Only the user can see through the mist (unless the target has this jitsu as well, or has an ability to see through energy.)
    Weaknesses:
    - Dampens the air, preventing explosions the user might have crafted
    - Deals no damage
    - Reach of only 50m
    Duration: 4 Posts
    Cooldown: 6 Posts
    ___________________
    Name: Water Release: Black Rain Technique
    Rank: D
    Element: Water
    Type: Ninjutsu
    Charge: Ram → Snake → Tiger
    Description: This technique creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. This technique can be used to ignite things on fire, however this jutsu does not create the flame.
    Strengths:
    - Difficult to dodge
    - Good combo with fire
    Weaknesses:
    - Does not start the fire
    - Causes no damage
    - Range of only 5m
    Duration: Instant
    Cooldown: 3 Posts
    ___________________
    Name: Water Release: Hiding in Water
    Rank: D
    Element: Water
    Type: Ninjutsu
    Charge: None
    Description: The user blends in with water to be undetected by the enemy, similar to the Earth Release: Hiding in Rock Technique. While leaving concealment, water simply appeared on the floor and rose up, revealing the user. This technique is usable even in water as shallow as a puddle.
    Strengths:
    - Can be maintained
    - Can hide easily
    Weaknesses:
    - Cannot attack in this state
    - Requires water as a medium
    - Can be disrupted
    Duration: Upkeep cost of D-Rank
    Cooldown: Usable once per thread.
    ___________________
    Name: Water Clone
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Tiger (1 Hand Sign)
    Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. In this case, the water is created from the user. If the clone is created from water from the environment, then the clone's power is doubled.
    Strengths:
    - Is solid, can act for and by the user
    - Clones deal C rank damage if made by the caster. They deal B rank damage is made from an outside water.
    Weaknesses:
    - Range of only 25, after that they return to water
    - HP is only a 1/10 of the user's
    - Cannot cast magic/jutsu themselves
    Duration: 5 Posts
    Cooldown: 6 Posts
    ___________________
    Name: Tornado of Water
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Ram → Horse → Bird
    Description: This is a technique that utilities water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
    Strengths:
    - Can protect against a C-rank hit
    - Able to create distance between user and enemies
    Weaknesses:
    - Range of 2ft
    - Doesn't knock people back
    - Can't attack through the barrier (Would have to attack from above, or over the barrier)
    - Only knocks out F-Class for 1 post
    Duration: 2 Posts
    Cooldown: 5 Posts
    ___________________
    Name: Water Prison Technique
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Snake → Ram → Horse → Hare → Ram → Horse → Hare → Hands spread in front palms out or Snake → Ox → Clap Hands
    Description: his technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. It can also be stored in scrolls as traps.
    Strengths:
    - Can make a max of 3 prisons
    - Can use clones to focus on the prisons
    Weaknesses:
    - Deals damage only when the target is short of breath (3 Posts for non-water users, 5 posts for Water users)
    - Can't attack while focused on maintaining the prison
    - Requires two hands to maintain (1 if user is B-Class)
    Duration: Upkeep of C-Rank per prison
    Cooldown: Once per thread
    ___________________
    Name: Water Release: Gunshot
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Tiger
    Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power.
    Strengths:
    - Max of 5 bullets, all dealing D-rank damage
    - Can shoot 10 bullets, at x3 C-rank cost
    Weaknesses:
    - Weak against metal defenses
    - Range of only 7m
    - Can be evaporated with high heat (C-rank and above fire)
    Duration: Instant
    Cooldown: 4 Posts
    ___________________
    Name: Water Prison Shark Dance
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: None
    Description: After using the Water Release: Great Exploding Water Colliding Wave the user can activate this technique. Allowing them to act as the center of the resultant giant dome of water. Once this technique has been activated, the dome alters its position in order to reflect the direction of his movements, making it difficult for his target to escape as long as he continues his pursuit. This technique can provide tremendous field advantage to a user able to breathe and freely move underwater. While anyone else or potentially the user will drown as they attempt to futilely escape the large body of water. This technique is extremely effective in one on one fights, but the user would probably not be able to contain two enemies fleeing in opposite directions.
    Strengths:
    - Effective against users with Devil Fruit
    - Creates a water medium for most attacks
    Weaknesses:
    - User can last only 3 posts, while a water user can last 5. (Effects caster as well)
    - Diameter of 20m with user at center
    - Ultimately useless against water Slayers
    Duration: Upkeep of C-Rank per post
    Cooldown: 5 Posts from end
    ___________________
    Name:  Water Release: Starch Syrup Capturing Field
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Ram → Tiger
    Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.
    Strengths:
    - Can be used to slow down opponent
    - Effective against non-Chakra users
    Weaknesses:
    - Any Ninja can escape with C-rank cost of Chakra
    - Deals no damage
    - Can also slow down allies
    Duration: 3 Posts
    Cooldown: 5 Posts
    ___________________
    Name: Water Shark Missile
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram
    Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their speed as the shark moves at Taijutsu Adept speeds. And is able to crush boulders on impact. It is the size of the average great white shark.
    Strengths:
    - Can be used to give caster an x2 speed boost
    - Double damage to Earth defenses
    Weaknesses:
    - Only travels up to 20m
    - Travels at only 15mph
    - Shark itself only deals D-rank damage, if user is not inside of it
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Wild Bubble Wave
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: Tiger → Ram → Rat
    Description: The user spits out a large volume of foam-like bubbles which covers the ground and reduces its friction, considerably limiting the opponents' movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
    Strengths:
    - Washes away oils, acid, and other things left on the ground
    - Can create a smokescreen
    Weaknesses:
    - Does no damage
    - Only creates 20 bubbles, with a diameter of 1ft
    - Creates a loud sound, that can be irritating to the user
    Duration: 3 posts or until popped
    Cooldown: 5 Posts
    ___________________
    Name: Waterfall Basin Technique
    Rank: C
    Element: Water
    Type: Ninjutsu
    Charge: None
    Description:  This is a technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
    Strengths:
    - Largescale
    - Only needs a little bit of water to use (Liter)
    Weaknesses:
    - This does not create water, but relies on the environment
    - Deals no damage
    - Can be eaten by a slayer... all of it
    Duration: 2 posts, Upkeep of C-Rank cost after the 2nd post
    Cooldown: 5 Posts from end
    ___________________
    Name: Water Release: Exploding Water Colliding Wave
    Rank: B
    Element: Water
    Type: Ninjutsu
    Charge: Snake
    Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.
    Strengths:
    - Cost can be doubled to create double the water
    - Able to travel quickly
    Weaknesses:
    - Water can be eaten by a slayer
    - Not effective against nature based attacks
    - Deals only C-ranked damage, and only D-rank to Water users
    Duration: Wave: Instant, Water: 3 Posts
    Cooldown: 7 Posts
    ___________________
    Name: Water Fang Bullet
    Rank: B
    Element: Water
    Type: Ninjutsu
    Charge: Tiger
    Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Tendrils move at Taijutsu Adept speed
    Strengths:
    - Range of 10m
    - Can deal extra damage if both the user and target are at sea
    Weaknesses:
    - Requires water as a medium
    - Can be countered by any water spell of equal rank or above
    - Can be dodged by wind or water techs of the same rank
    Duration: Instant
    Cooldown: 7 Posts
    ___________________
    Name: Water Release: Five Feeding Sharks
    Rank: B
    Element: Water
    Type: Ninjutsu
    Charge: Put both hand palms together then slam one hand on the water's surface
    Description: The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack.
    Strengths:
    - Can be combined with Water Prison Techs
    - Sharks will deal D-rank damage with each bite
    Weaknesses:
    - Sharks will not bite Golems, Trents, or other nature based races
    - Requires both hands to complete
    - Sharks can all be destroyed in a single C-rank hit each
    Duration: Upkeep of B-rank per post
    Cooldown: 5 Posts from end
    ___________________
    Name: Water Release: Great Waterfall Technique
    Rank: A
    Element: Water
    Type:Ninjutsu
    Charge: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
    Description: This technique extends water over a large scale, surges and rises up to several dozens of meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra
    Strengths:
    - Covers a large area (50m width)
    - Anyone in the area is hit
    Weaknesses:
    - Water can be used to boost slayers
    - Costs A-Rank + C-Rank Chakra
    - Because of the many handsigns, no other Jutsu can be cast during the post
    Duration: 1 Post
    Cooldown: 7 Posts
    ___________________
    Name: Tearing Torrent
    Rank: A
    Element: Water
    Type:  Ninjutsu
    Charge: Boar → Dog → Ram
    Description: This technique creates water that spirals in the user's hand which fires at a high speed towards the enemy. The overall amount of water formed is large enough to help extinguish even large-scale fire release techniques. It can also be combined with the Wind Release: Rasengan to create the Typhoon Water Vortex Technique. Technique moves at Taijutsu Mastery speed.
    Strengths:
    - Can be combined with Rasengan
    - Moves at 50mph
    Weaknesses:
    - Only has a reach of 10m
    - Can be evaporated by equal rank fire techniques
    - Travels in a relatively straight line (can be sidestepped)
    Duration: Instant
    Cooldown: 7 Posts
    ___________________
    Name: Great Exploding Water Colliding Wave
    Rank: S
    Element: Water
    Type: Ninjutsu
    Charge: Ram
    Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original.
    Strengths:
    - Able to trap foes in the orb
    - Reach of 25m
    Weaknesses:
    - Water can be eaten by a slayer
    - 1/2 damage to nature, grass, or other water spells
    - Can be evaporated by an equal rank Fire Spell
    Duration: 2 Posts
    Cooldown: 10 Posts
    ___________________
    Name: Great Shark Bullet Technique
    Rank: S
    Element: Water
    Type:  Ninjutsu
    Charge: Clap → Snake → Technique Specific Seal
    Description: The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
    Strengths:
    - Able to gain 1/4 MP/Chakra from all attacks used against the shark
    - Reach of 30m
    Weaknesses:
    - Long cooldown
    - Most of energy absorbed is not given to caster
    - Energy drain can be negated by any water slayer (Does not negate damage)
    Duration: 2 Posts
    Cooldown: 15 Posts
    ___________________
    Name: Water Severing Wave
    Rank: S
    Element: Water
    Type: Ninjutsu
    Charge: Tiger → Rat → Horse → Snake → Dragon → Hands clap | Tiger
    Description: After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several thick trees with ease. This stream can also slice through S-rank jutsus and travels at Taijutsu Mastery speeds.
    Strengths:
    - Range of 40m
    - Can hit multiple targets
    Weaknesses:
    - User cannot see while casting this Jutsu
    - Can be blocked by A Rank Water abilties
    - Small diameter (6in)
    Duration: 1 Posts
    Cooldown: 10 Posts
    Ninjutsu (Earth):
    Name: Double Suicide Decapitation Technique
    Rank: D
    Element: Earth
    Type: Ninjutsu
    Charge: None
    Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack.
    Strengths:
    - User is hidden underground prior to attack
    - Traps target underground
    Weaknesses:
    - People of lower class are pulled underground with only their head exposed
    - People of equal class are pulled waist deep underground
    - People of higher class only have earth surround their feet
    - Cannot attack at all the same post this is used
    - Cannot use Earth Jutsu of C-rank or higher the following post
    - Target is only trapped for one post, unless they break out of it
    - User must be static (unmoving) prior to jutsu being cast
    Duration: 2 Posts
    Cooldown: 4 Posts
    ___________________
    Name: Earth Shore Return
    Rank: C
    Element: Earth
    Type: Ninjutsu
    Charge: Striking the ground with both hands
    Description:  After striking the ground with both hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact such as the Spiked Human Bullet Tank technique can puncture the wall. Also, since this technique only guards against frontal attacks, the enemy can easily attack from the side or even from above.
    Strengths:
    - Wall can defend against 1 B-Rank attack
    - Wall is 10m high
    Weaknesses:
    - The wall is only 5m wide, and can be maneuvered around
    - Takes double damage from Water or Nature attacks
    - Defends only against frontal attacks
    Duration: 2 Posts
    Cooldown: 4 Posts
    ___________________
    Name: Hiding Like a Mole Technique
    Rank: C
    Element: Earth
    Type: Ninjutsu
    Charge: None
    Description: This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. This effect goes around the body (not just the hands), making it just large enough for a person to move through. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth.
    Strengths:
    - Stealthy
    - Able to sense what is above them
    Weaknesses:
    - Even though they can sense what is above, it is only a generalization
    - Causes no damage
    - Cannot attack while underground
    Duration: Upkeep of C-rank cost
    Cooldown: 3 Posts after user emerges from ground
    ___________________
    Name: Rock Shelter
    Rank: C
    Element: Earth
    Type: Ninjutsu
    Charge: Snake → Rabbit → Ram
    Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals.
    Strengths:
    - Able to defend against 1 B-rank hit
    - Able to protect allies
    Weaknesses:
    - Cannot attack in this state
    - Allies cannot attack as well
    - Only extends to 1m all around the user
    - Cannot see in this state
    Duration: 2 Posts
    Cooldown: 4 Posts
    ___________________
    Name: Subterranean Voyage
    Rank: C
    Element: Earth
    Type: Ninjutsu
    Charge: None
    Description: A technique that transforms the earth surrounding the user into a fluid, allowing them to close in on the enemy with high speed by swimming underground. Since being under the ground is a blind spot, the target has no warning; allowing the user to launch a surprise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu". Users have been known to combine this technique with s a Long Sword, allowing it to protrude from the ground, like a shark's dorsal fin.
    Strengths:
    - Able to move fast
    - Able to attack while using this jutsu
    Weaknesses:
    - Cannot use other jutsu in this state
    - User is "swimming" no deeper than 1m underground
    - User cannot be deeper than 1ft if they plan to attack
    Duration: 1 Post
    Cooldown: 3 Posts
    ___________________
    Name: Fist Rock Technique
    Rank: B
    Element: Earth
    Type: Ninjutsu
    Charge: Half Ram → Boar → Bird → Ox → Hare → Ox → Half-Ram
    Description: By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power.
    Strengths:
    - Able to deal x2 physical damage
    - User takes no damage from hits with the arm
    Weaknesses:
    - Cannot use the hand for seals
    - Rock arm can be destroyed with 1 B-rank hit
    - Takes extra damage from nature attacks
    Duration: 2 Posts
    Cooldown: 6 Posts
    ___________________
    Name: Rock Clone
    Rank: B
    Element: Earth
    Type: Ninjutsu
    Charge: Ram → Monkey → Horse → Ram
    Description:  A clone made of rock, which can be created from the user's mouth or through the surroundings. A rock clone is capable of physical combat and using jutsus, and when destroyed, it breaks into pieces of rock.
    Strengths:
    - Able to relay all information learned back to user, like a Shadowclone
    - Able to carry items
    Weaknesses:
    - Can only create one
    - Falls apart if they travel 50 away from user
    - Limited Free-Will
    Duration: Upkeep of B-rank cost
    Cooldown: 7 Posts from end
    ___________________
    Name: Earth-Style Wall
    Rank: B
    Element: Earth
    Type: Ninjutsu
    Charge: Tiger → Hare → Boar → Dog
    Description: The user creates a solid wall of earth as a form of defense. Chakra is either converted to earth within the body, then spat out to form the wall or the user can manipulate pre-existing earth to form the wall. The earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire. Also, for a Kage-class shinobi it is possible to create a vast volume of earth. Some shinobi can create walls composed of sculptures.
    Strengths:
    - Able to withstand 2 A-rank hits
    - 10m wide, and 25m tall
    Weaknesses:
    - Defends only against a frontal assault
    - Long cooldown
    - Takes extra damage from Nature attacks
    Duration: 5 Posts
    Cooldown: 10 Posts
    ___________________
    Name: Earth Spear
    Rank: B
    Element: Earth
    Type: Ninjutsu
    Charge: Snake
    Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. Shinobi with the earth release as a primary element along with mastery in Ninjutsu demonstrate the ability to use this to cover themselves partially (i.e. their hand and lower arm, and the side of his head) without using hand seals, which gives them a significant tactical advantage against ambushes. Although, this technique does have a drawback in that one cannot really move parts of their body that is hardened.
    Strengths:
    - All physical damage with the hardened limb deals x2 physical damage
    - Able to withstand 1 A-Rank hit
    Weaknesses:
    - Cannot wield weapons if hand is hardened
    - Cannot use hand to make seals
    - Can't move hardened limb as easy
    Duration: 3 Posts per limb
    Cooldown: 5 Posts
    ___________________
    Name: Earth Mausoleum Dumpling
    Rank: B
    Element: Earth
    Type: Ninjutsu
    Charge: None
    Description: With chakra work and superhuman strength, the user lifts up the very surface of the Earth. The lump of earth is gigantic and the destructive power is obvious. But even just the visual impact can be enough to make enemies lose their fighting spirits and run away. The ball of earth is then hurled at his opponent, flattening everything in its path.
    Strengths:
    - Rock is 10m in diameter
    - Rock can be hurled up to 15m
    Weaknesses:
    - Is a very slow attack
    - Golems take 1/2 damage from this attack
    - Can be eaten by Earth Slayers
    Duration: 1 Post
    Cooldown: 6 Posts
    ___________________
    Name: Earth Flow Divide
    Rank: B
    Element: Earth
    Type: Ninjutsu
    Charge: Rabbit → Boar → Rat → Horse → Tiger → Snake
    Description: By flowing concentrated chakra from one's palms into the Dragon Veins flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
    Strengths:
    - Chasms are 15m long, and 2 wide. (Double the cost, can double the size)
    - Able to create distance between user and target
    Weaknesses:
    - Anyone, including user, can fall into the 10m pit
    - Often harms more than helps
    - Deals no damage
    Duration: Permanent
    Cooldown: 5 Posts
    ___________________
    Name:  Swamp of the Underworld
    Rank: A
    Element: Earth
    Type: Ninjutsu
    Charge: None
    Description: By changing the surface of an object beneath an enemy into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
    Strengths:
    - Able to cover 25m area
    - Able to trap many foes at once
    Weaknesses:
    - Requires earth
    - Deals no damage
    - Cannot use the mud for other Earth Jutsu (unless it uses mud)
    - User can be caught in swamp as well
    Duration: 3 Posts
    Cooldown: 8 Posts
    ___________________
    Name: Golem Technique
    Rank: A
    Element: Earth
    Type: Ninjutsu
    Charge: None
    Description: The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings. The user creates a rock golem that can either be instantly expelled from the user's mouth or formed from the surroundings.

    The size of the golem differs depending on use, but it always possesses an ample amount of brute strength (Taijutsu Mastery strength). It is very durable, being able to withstand a point-blank explosion
    Strengths:
    - Able to take 2 B-Rank hits before going down
    - Much stronger than clones
    - No Upkeep
    Weaknesses:
    - They only last for a limited time
    - Weak against water and nature based attacks
    - Takes x2 damage from other Golem Summons
    Duration: 5 Posts
    Cooldown: 7 Posts
    ___________________
    Name: Opening Earth Rising Excavation
    Rank: A
    Element: Earth
    Type: Ninjutsu
    Charge: Ram, Tiger → Rooster → Dragon → Snake → Monkey → Snake → Rooster
    Description: With this technique, the user can bring up on the surface something that is deep underground. The targets are launched high into the air with great strength and speed, the result of which has the appearance and nearly size of an erupting volcano. Can be used in conjunction with another user to double effects.
    Strengths:
    - Able to reveal hidden foes
    - Able to attack foe while they are in the air
    Weaknesses:
    - Can't use it if they don't detect the target
    - Target must be at least 50m underground
    - Causes no damage
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Enclosing Wall
    Rank: A
    Element: Earth
    Type: Ninjutsu
    Charge: Ram → Tiger → Snake → Dog → Rat → Ox → Horse → Rabbit → Tiger → Boar → Snake
    Description: The Earth Release Enclosing Wall is a technique where the user creates a solid wall of earth as a form of defence, manipulating a pre-existing ground to form the wall. The earth then instantly rises up and takes form. Though weak, the walls can serve as a makeshift blockade when formed by several users, slowing down large, powerful attacks
    Strengths:
    - Height is 25m, 50m at x2 cost, and 100m at x4 cost
    - Can be combined with other users to create a larger and stronger wall
    Weaknesses:
    - Can be destroyed in a single A-Rank hit
    - Takes x2 damage from Water and nature based attacks
    - Protects only from frontal assults
    Duration: 3 Posts
    Cooldown: 7 Posts
    ___________________
    Name: Mountain Sandwich Technique
    Rank: S
    Element: Earth
    Type: Ninjutsu
    Charge: Tiger → Ram → Rat → Slam hands on the ground
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the city-block large Demonic Statue of the Outer Path in size.
    Strengths:
    - Massive range of damage
    - Rocks are 25m wide
    Weaknesses:
    - If used in close quarters, user can be caught in it as well
    - Must have earth around to use Jutsu
    - Deals half damage to Golems and Earth Slayers
    Duration: Instant
    Cooldown: 10 Posts


    Last edited by Kaseki on Fri Dec 05, 2014 6:31 pm; edited 10 times in total


    _______________________________________________________________________________________________________

    Kaseki
    Kaseki
    Owner

    The Water Within Shocking! I Need A Medic! Gravestone
    The Owner of The Site

    Lineage : Gift of The Lion Turtle
    Position : None
    Origin : Pandora
    Posts : 4883
    Sacred Shards :
    Class : Ω
    Level :
    Experience :

    Character Sheet
    Character Name: Kaseki / Kodai
    Alignment: Lawful Neutral
    Primary Magic: Gift of The Lion Turtle

    Gift of the Lion Turtle Empty Re: Gift of the Lion Turtle

    Post by Kaseki on Sat Nov 29, 2014 5:27 pm

    Additional Jutsu:

    Ninjutsu (Lightning):
    Name: Lightning Rod
    Rank: C
    Element: Lightning
    Type: Ninjutsu
    Charge: None
    Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which travels through their body into the body of the opponent.
    Strengths:
    - Lighting current in body is created (Useful for other jutsu)
    - Stuns the opponent for half a post
    Weaknesses:
    - No effect on Rock Golems, or steel creatures.
    - Lightning Slayers can eat
    - Requires contact
    - The move is telegraphed (Raised arm)
    Duration: 1 Posts
    Cooldown: 4 Posts
    ___________________
    Name: Wave of Inspiration
    Rank: C
    Element: Lightning
    Type: Ninjutsu
    Charge: Rabbit → Dog → Boar → Ram → Rat
    Description: The user generates a large amount of lightning from their hands, which can also be passed through conductive materials to improve the electrical power of the technique, to attack foes.
    Strengths:
    - Able to hit with the electricity in their hands
    - Can charge with lightning
    Weaknesses:
    - No range
    - Needs conductors for the full effect
    - Can damage allies on contact
    Duration: 2 Posts (Or 1 post, if hit or cancelled)
    Cooldown: 4 Posts
    ___________________
    Name: Telegram Flash
    Rank: C
    Element: Lightning
    Type: Ninjutsu
    Charge: Rabbit → Rat → Horse → Ram
    Description: The user slams their hand onto the ground and cause lightning to spread from the hand to underneath the opponent.
    Strengths:
    - Able to hit their opponent suddenly
    - Difficult to dodge
    Weaknesses:
    - If target is not in contact with ground, it fails
    - If target is out of range, it fails (5m)
    - Fails against targets who are non conductive.
    Duration: Instant
    Cooldown: 4 Posts
    ___________________
    Name: False Darkness
    Rank: B
    Element: Lightning
    Type: Ninjutsu
    Charge: Snake
    Description: The user emits lightning in the shape of a spear from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This technique is capable of being focused into a straight beam, similar to a laser.
    Strengths:
    - Pierces Stone and defenses (x2 damage to shields)
    - At x2 the cost, the user can create 2 spears
    Weaknesses:
    - Fires only in a straight line
    - range of only 10m
    - fails against non conductive targets (rubber, ground...)
    Duration: 1 Post
    Cooldown: 8 Posts
    ___________________
    Name:  Black Panther
    Rank: B
    Element: Lightning
    Type: Ninjutsu
    Charge: Ram
    Description: After generating black lightning from their body which takes the form of a panther, the user can manipulate it to affect multiple victims at once by electrocuting them. Like various other Lightning Release techniques, the potency of this ability can be increased through the application of water. The user can create up to two at a time
    Strengths:
    - Able to create two panthers
    - Each panther can take 1 B-rank hit before disappearing
    Weaknesses:
    - Costs B-Rank per panther
    - Weak to Earth based spells
    - Panthers can electrocute water, dealing C-rank damage over 5m, damaging everything, including allies.
    Duration: 1 Post (Upkeep of B-rank per post, per panther)
    Cooldown: 8 Posts
    ___________________
    Name: Chidori
    Rank: A
    Element: Lightning
    Type: Ninjutsu
    Charge: Ox → Rabbit → Monkey
    Description: This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
    Strengths:
    - Able to ignore armor when it hits
    - Devastating power
    Weaknesses:
    - Fails if it hits a not conductive armor of equal rank
    - No range
    - Sound gives away location
    Duration: 2 Posts
    Cooldown: 10 Posts
    ___________________
    Name: Chidori Senbon
    Rank: A
    Element: Lightning
    Type: Ninjutsu
    Charge: Ox → Rabbit → Monkey
    Description: This is one of many variations of the Chidori that uses shape transformation. It is specialised in more speed, by being transformed into countless sharp senbon, all aimed at the enemy. By increasing the amount of chakra used, the number of senbon also increases. It can become even more effective by using it together with the Sharingan, allowing the user to precisely shoot for the enemy's vital points.
    Strengths:
    - Creates 10 Senbon, (thin long needles)
    - At x2 the cost, the user can multiply the senbon. (A-Rank cost for every 10 senbon)
    Weaknesses:
    - Senbon are light, and can be cast aside by any spell of equal rank
    - Using it with water, may cause damage to the user
    - Range of only 10m
    Duration: Charge lasts 1 Post
    Cooldown: 8 Posts
    ___________________
    Name: Chidori Sharp Spear
    Rank: A
    Element: Lightning
    Type: Ninjutsu
    Charge: Ox → Rabbit → Monkey
    Description:  The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses shape transformation to form the original Chidori into a spear or blade-shape, adapting it for mid-range attacks with a maximum range of about five metres. Although it's less powerful than the Chidori, its increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced, the user can alter the spear's shape into multiple additional blades, increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries.
    Strengths:
    - Able to combine this with other Chidori Jutsu
    - Less chance to damage user
    Weaknesses:
    - Limited range of 5m
    - Chidori spear is only 1m long at most
    - Blade is only 1ft at max
    Duration: 1 Post
    Cooldown: 8 Posts
    ___________________
    Name: Lightning Release Shadow Clone
    Rank: A
    Element: Lightning
    Type: Ninjutsu
    Charge: Shadow Clone Seal → Ox
    Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
    Strengths:
    - Able to deal C-Ranked electrical damage on destruction
    - Can create up to 5 clones
    - When clones are destroyed, the user gains the knowledge that the clone obtained
    Weaknesses:
    - Clones disappear after they travel 30m from the user
    - Cannot use this and the Shadow Clone jutsu at the same time.
    - Divides the users power, costing a lot of energy
    - Injures everyone in a 1 yard radius, including allies on destruction
    Duration: 2 Posts (each clone costs A-Rank cost, with an upkeep of A-Rank per post after the first 2 posts)
    Cooldown: 9 Posts
    ___________________
    Name: Rakiri
    Rank: S
    Element: Lightning
    Type: Ninjutsu
    Charge: Ox → Rabbit → Monkey
    Description: harge up: Ox → Rabbit → Monkey
    Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused and blue. One can imbue a projectile weapon, such as a kunai, with the Lightning Cutter, granting the technique long-range capabilities. In this instance, the kunai is capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
    Strengths:
    - Can embed a metal weapon to deal A-ranked lightning damage in addition to its' damage
    - Can deal S-rank damage on contact
    Weaknesses:
    - Unless a tool is used, no range
    - Long cooldown
    - Can damage allies when used
    Duration: 2 Posts
    Cooldown: 15 Posts
    Ninjutsu (Fire):
    Name: Exploding Flame Shot
    Rank: C
    Element: Fire
    Type: Ninjutsu
    Charge: None
    Description: By creating a spark from their hands, this technique allows the user to throw multiple balls of flames, which are able to either cause fiery explosions on impact or set the target on fire.
    Strengths:
    - Range of 10m
    - Throws 3 Fireballs
    Weaknesses:
    - Cannot use another jutsu in the same post
    - Each ball of fire only deals D-Rank damage, as opposed to C-rank
    - Can't direct the fireballs
    Duration: 1 Post
    Cooldown: 4 Posts
    ___________________
    Name: Dragon Fire
    Rank: C
    Element: Fire
    Type: Ninjutsu
    Charge: Snake → Dragon → Rabbit → Tiger
    Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
    Strengths:
    - Instantaneous
    - Can deal damage to multiple foes
    Weaknesses:
    - Requires a medium (string, rope.. etc.)
    - No range
    - Targets only upperbody (General Area)
    Duration: Instant
    Cooldown: 3 Posts
    ___________________
    Name: Great Fireball
    Rank: C
    Element: Fire
    Type: Ninjutsu
    Charge: Horse → Tiger
    Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
    Strengths:
    - Range of 10m
    - Ball of fire is 5ft in diameter
    Weaknesses:
    - Can be cancelled by a water spell of equal or lesser rank
    - Fires only in a straight line
    - User is blinded momentarily after using this jutsu
    Duration: Instant
    Cooldown: 4 Posts
    ___________________
    Name: Mist Blaze Dance
    Rank: C
    Element: Fire
    Type: Ninjutsu
    Charge: Snake → Ram → Monkey → Tiger
    Description:  The user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or spark, the gas ignites into a large fireball.
    Strengths:
    - Is able to strengthen the next fire spell (+D-Rank damage)
    - Can be used with an ally with fire
    Weaknesses:
    - Deals no damage
    - Anyone can use the gas to their advantage
    - Poison Slayers can eat the gas
    Duration: 3 Posts
    Cooldown: 6 Posts
    ___________________
    Name: Phoenix Sage Fire
    Rank: C
    Element: Fire
    Type: Ninjutsu
    Charge: Rat → Tiger → Dog → Ox → Rabbit → Tiger
    Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
    Strengths:
    - Range of exactly 10m
    - Can create up to six fire balls
    Weaknesses:
    - Fireball is dissipated on contact
    - Fire cannot travel 10m away from user
    - Each fireball costs C-Rank
    - Can be destroyed by Water spells of any rank
    Duration: 1 Post
    Cooldown: 4 Posts
    ___________________
    Name: Fire Dragon Bullet
    Rank: C
    Element: Fire
    Type: Ninjutsu
    Charge: Tiger
    Description: The user exhales a flame breath from their mouth. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.
    Strengths:
    - Range of 10m, 20m if combined with Earth Dragon Bullet
    - Dragon Fire is a diameter of 1m
    Weaknesses:
    - Fires only in a straight line
    - Fires only one bullet
    - Destroyed by any water Jutsu of B-Rank or lower
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Ash Pile Burning
    Rank: B
    Element: Fire
    Type: Ninjutsu
    Charge: Snake → Rat → Snake → Tiger
    Description: The user spews a stream of chakra infused gun-powder from their mouth, which surrounds the region. As the gunpowder is composed entirely of ash, it stays in the air around the victim like a cloud, which can be used like a smokescreen. After surrounding the enemy with the ash. However, this technique requires keen senses to read the air currents, the insight to read the movements of the enemy, the tactical experience to not also enfold one's allies in the flames, and careful attention for the timing of the ignition.
    Strengths:
    - Can be used to deal extra D-Rank damage on all Fire attacks
    - Can be used as a smoke screen
    Weaknesses:
    - Does no damage itself
    - Strengthen's ANY fire attack
    - Radius of 10m.
    Duration: 3 Posts (1 if burned)
    Cooldown: 7 Posts
    ___________________
    Name: Fire Dragon Flame Bullet
    Rank: B
    Element: Fire
    Type: Ninjutsu
    Charge: Ram → Horse → Snake → Dragon → Rat → Ox → Tiger
    Description: The user kneads their chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, burning the enemy in a matter of seconds.
    Strengths:
    - Dragon has a reach of 30m
    - Launches 3 Dragons that each deal B-Rank damage
    Weaknesses:
    - Each dragon costs B-Rank MP
    - In order to travel past 15m the user must pay an additional B-Rank cost (max 30m)
    - Dragons are small, being only 2ft in diameter
    Duration: 1 Post
    Cooldown: 6 Posts
    ___________________
    Name: Intelligent Hard Work
    Rank: B
    Element: Fire
    Type: Ninjutsu
    Charge: Rat → Dog → Tiger
    Description: The user fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade.
    Strengths:
    - Explosion is 50m wide in diameter
    - Difficult to evade
    Weaknesses:
    - Fails if it hits water
    - Fireball itself travels slow, and will dissipate with any water spell
    - Fireball only travels up to 10m max
    Duration: 1 post
    Cooldown: 8 Posts
    ___________________
    Name: Phoenix Sage Flower Nail Crimson
    Rank: B
    Element: Fire
    Type: Ninjutsu
    Charge: Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey
    Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.
    Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
    Strengths:
    - Able to create a dozen shuriken, 20in long in diameter
    - Reach of 30m
    Weaknesses:
    - Deals only C-ranked damage to earth users (Excluding summoners themselves)
    - Deals only D-ranked damage to water users (Excluding summoners themselves)
    - Can be "swatted away" with any B-ranked weapon or higher that has a resistance to fire.
    Duration: Shurikens burn for 3 posts, shurikens are permanent
    Cooldown: 5 Posts, useable only 3 times a thread
    ___________________
    Name: Great Fire Annihilation
    Rank: A
    Element: Fire
    Type: Ninjutsu
    Charge: Horse
    Description:  A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames.
    Strengths:
    - Wall is 30m wide
    - Burns for 3 Posts
    Weaknesses:
    - Doesn't work on water
    - Wall is short, being only 10m tall
    - Long cooldown
    Duration: 1 Post
    Cooldown: 10 Posts
    ___________________
    Name: Fire Release Stream
    Rank: A
    Element: Fire
    Type: Ninjutsu
    Charge: Seal of Confrontation
    Description: The user gathers chakra in their lungs and emits it through the mouth, blowing out a considerable stream of flames that can travel across far distances.
    Strengths:
    - Range is 50m
    - Able to deal double damage if mixed with a Wind Jutsu of B-rank or higher
    Weaknesses:
    - Fires only in a straight path
    - User cannot use any other jutsu the post this is used.
    - Fails in frozen conditions. (Such as in a blizzard, it will deal only C-rank damage, and the range will be 5m)
    Duration: 1 Post
    Cooldown: 8 Posts
    ___________________
    Name: Dragon Flames Song
    Rank: A
    Element: Fire
    Type: Ninjutsu
    Charge: Tiger
    Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent.
    Strengths:
    - Can fire more than one Dragon Flame
    - Range of 30m
    Weaknesses:
    - Each additional dragon costs A-rank
    - Cannot use Fire-Element Jutsu during the next post
    - Cannot use any jutsu the same post this is used
    Duration: 2 Posts
    Cooldown: 8 Posts
    ___________________
    Name: Great Fire Destruction
    Rank: S
    Element: Fire
    Type: Ninjutsu
    Charge: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
    Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target's incineration
    Strengths:
    - Fire burns for 5 posts
    - Environmental Fire deals continuous B-Class Damage
    Weaknesses:
    - Initial attack only deals A-Ranked Damage
    - Range of only 10m
    - Deals C-Class damage to user if used on a target within 3m.
    Duration: 1 Post
    Cooldown: 10 Posts
    Ninjutsu (Wind):
    Name: Wind Release Stream
    Rank: D
    Element: Wind
    Type: Ninjutsu
    Charge: None
    Description: Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock lighter projectiles aside, such as kunai and shuriken, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 meters or less away from the person being hit.
    Strengths:
    - Able to cast aside all Weak and other thrown weapons
    - Causes a smokescreen if combined with dirt.
    Weaknesses:
    - Doesn't deal damage by itself.
    - Flamable
    - Wind Slayers can eat it. (But not tempest)
    - Requires other things to be effective.
    Duration: Instant
    Cooldown: 2 Posts
    ___________________
    Name: Wind Release: Gale Palm
    Rank: C
    Element: Wind
    Type: Ninjutsu
    Charge: Clap Hands
    Description: Wind Release: Gale Palm is a technique where the user releases a powerful stream of wind against their opponent. To perform this technique the user merely has to slam the palms of their hands together, holding the pose for at least a second. They then break this pose and immediately thrust the palms of their hands towards the intended target. A powerful gale will fire out from the palms of both hands towards the intended target. On impact, this gale can send someone flying several meters, as well as shredding clothing and causing countless 2 cm deep cuts on exposed flesh. It can easily knock projectiles that clash into it aside, as well as increasing the speed and penetrative power of projectiles travelling within the stream, allowing the weapons to pierce roughly an inch deeper than normal.
    Strengths:
    - Sends targets flying over 5m
    - Deals additional (D-rank) damage to unarmored areas (open skin)
    Weaknesses:
    - No range
    - Flamable
    - Can't be used if hands are banded
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Wind Release: Great Breakthrough
    Rank: C
    Element: Wind
    Type: Ninjutsu
    Charge: None
    Description:  Wind Release: Great Breakthrough is a relatively simple technique where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it [two times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several meters. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent equal to B-ranked damage.
    Strengths:
    - Hard to detect
    - Can be combined with fire
    Weaknesses:
    - Flamable
    - Range of only 7m
    - Requires a sense of direction from the user (Breath, or hand)
    - Deals half damage to Steel/Metal targets
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Sickle Weasel Technique
    Rank: C
    Element: Wind
    Type: Ninjutsu
    Charge: None
    Description: Forming a pocket of air, the user blows a gust from their mouth. By freely manipulating the gale brought forth, the many air currents collide and create vacuum pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body, resulting in numerous 2-3 inch lacerations across their body. This can blow away small projectiles, and knock light opponents off their feet.
    Strengths:
    - Casts away projectiles, like arrows, knives, and other thrown objects
    - Range of 10m
    Weaknesses:
    - Flamable
    - Can't be used if mouth is shut
    - Cast in a straight line
    - Fails if it hits a wall
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Wind Release: Air Bullets
    Rank: C
    Element: Wind
    Type: Ninjutsu
    Charge: Bird
    Description: Forming the Bird seal, the user breathes in deeply, then spits numerous balls of pure wind at a target.  These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaves the surface of the skin where it hit torn and frayed. If a bullet passes near the target, it can leave small lacerations on any exposed flesh it comes near. The user must fire at least three at once. a maximum of eight can be fired per use.
    Strengths:
    - Range of 10m
    - Can fire up to 8 bullets
    Weaknesses:
    - Flamable
    - Bullets deal D-rank damage instead of C-Rank
    - Every bullet after the 5th, costs the same as a D-Ranked spell
    - Not effective against armor
    Duration: Instant
    Cooldown: 6 Posts
    ___________________
    Name: Wind Release: Slash
    Rank: C
    Element: Wind
    Type: Ninjutsu
    Charge: None
    Description: The user waves his hand and creates multiple blades of wind from the fingertips, which combine to form a single, large blade of air. Measuring 3 meters in length, there is quite a bit of concussive force behind the projectile slash; it can cut 3-4 inches at 5m or less, and 2-3 inches at 6m or more. The blade can also launch foes away up to 5m.
    Strengths:
    - Covers a lot of area
    - The blade can knock back targets
    Weaknesses:
    - Flamable
    - Range of only 5m
    - Half damage to Rock users
    - No effect on metal
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Wind Release: Spiraling Wind Ball
    Rank: C
    Element: Wind
    Type: Ninjutsu
    Charge: Tiger
    Description: Forming the Tiger handsign, this technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, as it is capable of smashing through thick rock and large trees. A direct blow to the head will cause concussion and daze the victim, reducing their movement speed, reaction time and physical strength by one rank for 4 posts. Impact with other sections of the body can cause hairline fractures as well as shredding the surface of the victim's exposed flesh, coating in in countless tiny, 2 cm deep cuts.The user must make at least three at once. A total of six can be produced per use. Each sphere must be breathed into the palm of the user's hand and then tossed.
    Strengths:
    - Chance to daze opponent
    - Range of 20m
    Weaknesses:
    - Flamable
    - Small projectile, only 5in in diameter
    - Can be cast aside by spells of equal rank
    - Half damage to armored targets
    Duration: Instant
    Cooldown: 5 Posts
    ___________________
    Name: Vacuum Sword
    Rank: B
    Element: Wind
    Type: Ninjutsu
    Charge: None
    Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.
    Strengths:
    - Can be used offensively and defensively
    - Width of gust is 20m
    Weaknesses:
    - Does not block fire
    - Short range, 10m
    - Fires only infront of user
    Duration: Instant
    Cooldown: 7 Posts
    ___________________

    Taijutsu:
    Name: Dynamic Entry
    Rank: D
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description:  The technique is basically the user performing a jump kick into their opponent's face. Some have been known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. If used properly it can be difficult to counter.
    Strengths:
    - Difficult to counter (But not impossible)
    - Instant kick
    Weaknesses:
    - Short range
    - Needs tools to be effective
    - Doesn't have extra effects
    Duration: 1 Post
    Cooldown: 2 Posts
    ___________________
    Name: Leaf Gale
    Rank: D
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
    Strengths:
    - With a more physically fit user, this can be more devastating.
    - Throws target of balance.
    Weaknesses:
    - Very short range
    - User must spin, and will end up losing sight of certain things
    - Slower than instant time
    Duration: 1 Post
    Cooldown: 3 Posts
    ___________________
    Name: Leaf Whirlwind
    Rank: D
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
    Strengths:
    - Able to deal additional damage based on the user's strength
    - Able to kick in quick succession
    Weaknesses:
    - Extremely short range
    - Can only deal a max of D-Rank damage with this jutsu
    - User is vulnerable to losing balance because they are on one foot.
    Duration: 1 Post
    Cooldown: 3 Posts
    ___________________
    Name: Gate of Opening(Kaimon)
    Rank: D
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Located in the brain, this gate removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Destructive power and speed has noticeably increased. Unlocking this gate allows the user to use the Front Lotus.
    Strengths:
    - User's jumping height, muscle reflex and attack perception is increased
    - Unlocks power for more advanced Taijutsu
    Weaknesses:
    - The gates must be activated in order
    - User is fatigued until cooldown is over, or an additional gate is opened
    - User must have used one other Taijutsu technique before using this
    Duration: 3 Posts
    Cooldown: 7 Posts
    ___________________
    Name: Leaf Rising Wind
    Rank: C
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
    Strengths:
    - Able to jump 50m high with this skill
    - Able to launch target 20m into air
    Weaknesses:
    - Deals no more than C-ranked Damage max (Not not include additional effects)
    - Short range
    - Doesn't launch users who in a higher class than user.
    Duration: 1 Post
    Cooldown: 4 Posts
    ___________________
    Name: Heavenly Foot of Pain
    Rank: C
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: The user jumps and in midair targets her opponent with a falling axe kick. Using the Heavenly Foot of Pain the user concentrates their incredible strength into their heel and strikes the enemy dealing massive damage. It was shown that when the user strikes the ground, it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone.
    Strengths:
    - At the cost of x3 Chakra, the user can roll a Six-Sided Dice. If it lands on 3, the attack deals B-Ranked damage, ignoring defense
    - Can be combined with other techniques to create devastating combos
    Weaknesses:
    - Kills only NPCs who are a class below than the user.
    - Extremely low range
    - Move is telegraphed (Can dodge during jump)
    Duration: 1 Post
    Cooldown: 3 Posts (5 if dice is used)
    ___________________
    Name: Shadow of the Dancing Leaf
    Rank: C
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: A technique where a shinobi follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus, Lion Combo etc. That being said, it also has a rather high degree of difficulty.
    Strengths:
    - Easy to use with other combos
    - Target is flung 25m into sky
    Weaknesses:
    - Can't match users two classes above user
    - Deals no damage
    - Can be detected easily by anyone who has noticed the user beforehand
    Duration: 1 Post
    Cooldown: Can only be used once per post
    ___________________
    Name: Gate of Healing (Kyūmon)
    Rank: C
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Also Located in the brain, this gate forcibly increases the user's physical strength and temporarily re-energises the body. Heals mild cuts and bruises.
    Strengths:
    - User gains 10% HP per post
    - User's physical strength is doubled
    Weaknesses:
    - The gates must be activated in order
    - User is fatigued until cooldown is complete, or another Gate is opened.
    - When the second gate is opened, the effects of this technique are nullified.
    Duration: 2 Posts
    Cooldown: 5 Posts
    ___________________
    Name: Gate of Life (Seimon)
    Rank: C
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Located on the spinal cord, this gate allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. Those at Taijutsu Adept level achieve Taijutsu Master for the duration of this Gate. Taijutsu Master's experience slight change in speed and power.
    Strengths:
    - User gains 15% Chakra after opening this gate
    - User receives Chakra based on their D-rank technique cost per post
    Weaknesses:
    - The gates must be activated in order
    - User is fatigued until cooldown is complete, or another Gate is opened.
    - Cannot activate more than one gate per post.
    Duration: 2 Posts
    Cooldown: 10 Posts
    ___________________
    Name: Front Lotus
    Rank: B
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: The Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. Once behind their opponent, the user restrains them and pile-drives them into the ground head first while rotating at a ferocious speed. Due to the use of one of the Eight Gates, the user is left extremely fatigued, making this technique a "double-edged sword". It may also be used on multiple people at once.
    Strengths:
    - Deals 3 C ranked damage (B + 1/2B)
    - Opponent is launched 35m into air
    Weaknesses:
    - Requires the first Gate to be opened
    - User is extremely fatigued due to Gate's power afterwards
    - Low range
    Duration: 1 Post
    Cooldown: 3 Posts
    ___________________
    Name: Leaf Strong Whirlwind
    Rank: B
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. This technique also creates a powerful whirlwind around the user which can be used to attack multiple opponents.
    Strengths:
    - Instant kick, near to impossible to dodge
    - Even higher ranked users will have a difficult time dodging the attack.
    Weaknesses:
    - Wind can be used to fuel Fire-Jutsu
    - Short range
    - Due to speed, the user will need a tremendous amount of strength if they were to stop their leg from hitting something (spikes, a hardened target, an ally...)
    Duration: 1 Post
    Cooldown: 5 Posts
    ___________________
    Name: Early Sacrifice
    Rank: B
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: The user jumps over their opponent while balancing himself over the opponent's shoulder with one of their arms (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder with their arm, the user throws them over himself onto the ground
    Strengths:
    - Able to dodge C-rank and below spells
    - Able to get a target off their feet
    Weaknesses:
    - Doesn't work if the target has an ability that prevents displacement. (Such as if they are rooted to the ground)
    - Requires contact
    - Doesn't lift anyone S-Ranked or higher off ground, but will rather knock them off their feet.
    Duration: 1 Post
    Cooldown: 6 Posts
    ___________________
    Name: Gate of Limit (Tomon)
    Rank: B
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Located in the abdomen, increases the user's speed and power once more. Untraceable to those without weaponry at mastery or a fully matured Doujutsu.
    Strengths:
    - Speed is increased by 20 Levels
    - Strength is increased by 20 Levels.
    Weaknesses:
    - The gates must be activated in order
    - User takes 5% HP damage until cooldown is complete, or another Gate is opened.
    - Cannot activate more than one gate per post.
    Duration: 3 Posts
    Cooldown: 15 Posts
    ___________________
    Name: Gate of View (Keimon)
    Rank: B
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Located in the stomach, this gate increases the user's speed and power. Opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user. Once opened, capable users can perform the Morning Peacock.
    Strengths:
    - Opens up the ability for a more powerful technique.
    - Speed Level is doubled, and power is increased by 50 Levels.
    Weaknesses:
    - The gates must be activated in order
    - User takes 7% HP damage until cooldown is complete, or another Gate is opened.
    - Cannot activate more than one gate per post.
    Duration: 3 Posts
    Cooldown: 20 Posts
    ___________________
    Name: Morning Peacock
    Rank: A
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: The Morning Peacock is a certain-kill taijutsu. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches.
    Strengths:
    - Deals S Ranked damage
    - Able to pay x2 cost to use before the cooldown
    Weaknesses:
    - User takes A-Ranked damage upon using this Taijutsu (After the Gate's duration)
    - User must have 6 gates open
    - User is exhausted after the Gate's duration
    Duration: 1 Posts
    Cooldown: 7 Posts
    ___________________
    Name: Reverse Lotus
    Rank: A
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: This technique is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds before hitting them with a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground which is usually fatal due to the speed and power behind the attack.
    Strengths:
    - All attacks are twice as fast
    - Able to launch target 30m into air, regardless of weight
    Weaknesses:
    - Requires at least 3 gates to be opened
    - Close range
    - Cannot launch targets of a higher Clas.
    Duration: Instant
    Cooldown: 6 Posts
    ___________________
    Name: Gate of Wonder (Kyōmon)
    Rank: A
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Located below the stomach,  this gate further increases the user's speed and power. Only after this gate is activated, can a capable user perform the Daytime Tiger. Those who open this gate will secrete glowing green sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them.
    Strengths:
    - User's speed is doubled
    - User's "Level" is x2 or their original value in terms of power
    Weaknesses:
    - The gates must be activated in order
    - User takes 10% HP damage until cooldown is complete, or another Gate is opened.
    - Cannot activate more than one gate per post.
    Duration: 2 Posts
    Cooldown: 25 Posts
    ___________________
    Name: Gate of Death (Shimon)
    Rank: S
    Element: N/A
    Type: Taijutsu
    Charge: None
    Description: Located at the heart, opening this gate requires the user to puncture their chest just above the heart in order to open it. Opening this gate will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is granted approximately a hundred times their normal power, far beyond that of the five Kage, but comes at the expense of their life once the technique ends. Once activated, those who are capable can perform the Evening Elephant and the Night Moth. If one were to die from the effects of opening all Eight Gates, they will crumble to ash, having virtually cooked themselves from the inside-out.
    Strengths:
    - User's level is increased by 500
    - They will take half damage from all attacks
    Weaknesses:
    - The gates must be activated in order
    - User takes 90% HP damage after the duration ends
    - They will need some sort of healer nearby or they will most likely die
    - Cannot activate more than one gate per post.
    Duration: 5 Posts
    Cooldown: Useable once per thread
    Bukijutsu:
    Name: Shadow Shuriken Technique
    Rank: D
    Element: N/A
    Type: Bukijutsu
    Charge: None
    Description: It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
    Strengths:
    - Able to hide weapons in the shadow of another
    - Able to distract a target
    Weaknesses:
    - The technique itself does not deal damage.
    - Requires the use of an item
    - Can be detected by anyone who; Knows more Bukijutsu that the user OR is 2 higher ranks than the user.
    Duration: 1 Post
    Cooldown: No cooldown (Can only be used once per post... also loses effectiveness overtime.)
    ___________________
    Name: Manipulating Attack Blades
    Rank: C
    Element: N/A
    Type: Bukijutsu
    Charge: None
    Description: A shuriken technique that involves aiming a barrage of kunai at one precise spot. The user releases chakra from his hand over an area within which he can maintain the kunai in suspension. As a result, the enemy may get blindsided and denied any escape route at the same time. With a simple hand movement, the user is able to fire all the kunai at once.
    Strengths:
    - Able to launch up to 25 kunai
    - Reach of 25m
    Weaknesses:
    - Just have the held item with them
    - Must register the held item
    - Cannot throw Legendary or higher projectiles.
    Duration: 1 Post
    Cooldown: 5 Posts
    ___________________
    Name: Sword of Kusanagi: Chidori Katana
    Rank: B
    Element: Lightning
    Type: Bukijutsu
    Charge: None
    Description: This technique allows the user to channel the Chidori through their sword. This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. However, it can be countered by other weapons that also utilize Lightning Release element.
    Strengths:
    - Able to numb the target to a point
    - Makes the attack unblockable by the user by normal circumstances (This is based on the human species, as other races may stand a chance, such as golems or robots, but not vampires and others.)
    Weaknesses:
    - Only effective against organic creatures
    - Requires the use of Lightning Release
    - Requires use of a weapon
    Duration: 1 Strike
    Cooldown: 6 Posts
    ___________________
    Name: Iaidō
    Rank: A
    Element: N/A
    Type: Bukijutsu
    Charge: None
    Description: The term Iaidō (居合道) refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn.

    The speed at which these techniques can be executed — the initial strike in particular — is such, that when performed by a skilled user, it can prevent enemy shinobi from forming hand seals (and thus ninjutsu), by exploiting the small opening that these movements create. This makes them highly effective against most shinobi. this is only effective against shinobi within reach of your speed or lower.
    Strengths:
    - Instant cast time
    - Can be used when weapon is sheathed
    Weaknesses:
    - Weapon MUST be sheathed at HIP at the user's SIDE.
    - Works only with bladed weapons
    - Cannot be done with two-handed weapons.
    Duration: Instant
    Cooldown: 6 Posts


    Last edited by Kaseki on Fri Mar 06, 2015 8:30 pm; edited 1 time in total


    _______________________________________________________________________________________________________

    Maria Zaroff
    Maria Zaroff

    I'm Important Too! I Need A Medic! Gift of the Lion Turtle Empty
    I wouldnt trust her... not at all.

    Lineage : Soul of The Storm
    Position : None
    Origin : Pandora
    Posts : 202
    Sacred Shards : 2
    Class : C
    Level : 53
    Experience : 13080

    Character Sheet
    Character Name: Maria Zaroff
    Alignment: Chaotic Neutral
    Primary Magic: Book of Pandora

    Gift of the Lion Turtle Empty o.o

    Post by Maria Zaroff on Sat Nov 29, 2014 5:43 pm

    Approved, mother.

      Current date/time is Sat Jun 15, 2019 6:03 pm