Welcome Guest! Your last visit was . You have made 118 posts! Please welcome our newest member, Ika Mazi (Jeff)!

    Book 5: Creative

    Share
    avatar
    Kaseki
    Owner

    Gravestone I Need A Medic! Shocking! The Water Within
    The Owner of The Site

    Lineage : Gift of The Lion Turtle
    Position : None
    Origin : Pandora
    Posts : 4638
    Sacred Shards :
    Class : Ω
    Level :
    Experience :

    Character Sheet
    Character Name: Kaseki / Kodai
    Alignment: Lawful Neutral
    Primary Magic: Gift of The Lion Turtle

    Book 5: Creative

    Post by Kaseki on Wed Aug 13, 2014 6:44 am

    Experiment : Heartless:
    Holder: Agency Experiments
    Description: When Pandora was first created, it was said that the war between the Legion of Neutrals and The Agency first began. While the Legion was always weaker in both power and numbers, they made up for it in teamwork and willpower. The Agency however, relied more on genetically modified creatures and beings to aid them in quick onslaughts of attacks, attempting to overwhelm The Legion. When the Agency was later destroyed by its own creator, some of the experiments had begun to fight back the namesake, while others tried to uphold what was left. While all of the members and subjects were used for research, their powers differ from one another.
    Ability: You are the 1%. You are within the failed experiments. However instead of receiving a failed gene, you received a defective one. As a result, you are weaker than most.
    Useage: User loses 1% HP and MP per post. User takes x2 damage from all attacks. However, they take 50% damage from all magical attacks.

    Experiment : Elemental Prodigy:
    Holder: Agency Experiments
    Description: When Pandora was first created, it was said that the war between the Legion of Neutrals and The Agency first began. While the Legion was always weaker in both power and numbers, they made up for it in teamwork and willpower. The Agency however, relied more on genetically modified creatures and beings to aid them in quick onslaughts of attacks, attempting to overwhelm The Legion. When the Agency was later destroyed by its own creator, some of the experiments had begun to fight back the namesake, while others tried to uphold what was left. While all of the members and subjects were used for research, their powers differ from one another.
    Ability: Receiving the genes of various persons, you have an enhanced magical capabilities.
    Useage: User gains the following elements in addition to their own: Fire, Ice, Metal, Non-Elemental (Buff, Spirit, and Basic), and Lightning

    Failed Experiment:
    Holder: Agency Experiments
    Description: When Pandora was first created, it was said that the war between the Legion of Neutrals and The Agency first began. While the Legion was always weaker in both power and numbers, they made up for it in teamwork and willpower. The Agency however, relied more on genetically modified creatures and beings to aid them in quick onslaughts of attacks, attempting to overwhelm The Legion. When the Agency was later destroyed by its own creator, some of the experiments had begun to fight back the namesake, while others tried to uphold what was left. While all of the members and subjects were used for research, their powers differ from one another.
    Ability: A subject, highly disregarded a tossed away. You were the result of a scientific failure.
    Useage: N/A

    Experiment : 626:
    Holder: Agency Experiments
    Description: When Pandora was first created, it was said that the war between the Legion of Neutrals and The Agency first began. While the Legion was always weaker in both power and numbers, they made up for it in teamwork and willpower. The Agency however, relied more on genetically modified creatures and beings to aid them in quick onslaughts of attacks, attempting to overwhelm The Legion. When the Agency was later destroyed by its own creator, some of the experiments had begun to fight back the namesake, while others tried to uphold what was left. While all of the members and subjects were used for research, their powers differ from one another.
    Ability: You received a highly experimental genome. As a result, your speed and physical prowess is greatly enhanced.
    Useage: User's speed is increased by 10 Levels. User's physical attacks are considered to deal an additional 10 levels.


    Demon of Time:
    Holder: Aknaid (Andr01d)
    Description: After dying multiple times and being revived by his father, Aknaid became the perfect vessel for harvesting souls. His father, Kaseki, had collected some of the finest heroes with unique powers. With them, Kaseki found it a hassle to try and get rid of the power. It was Aknaid who aquired the ability to Life Drain.
    Ability: Aknaid is able to use the power of all people who are deceased. From the dead bodies Aknaid acquires all knowledge as well as the magic capabilities.
    Useage: Aknaid is able to take information off dead bodies by feeding off their soul. He is also able to gain the powers of those he uses his Life Drain on.
    Life Drain: The user applies their hands to the body of the deceased. The soul and power of the creature is removed and stored in the caster. The powers last until the caster dies or passes on the energy. This also gives the user any element that he receives from the dead.


    Artifice Spark:
    Holder: Koth "Hammerborn"
    Description: Venser, Koth's creator, instilled Koth with his own Planeswalker spark. Normally, this should have bestowed Venser's ability to shift between realities to Koth; however, something went terribly wrong. The spark was seemingly destroyed in the transfer, and Venser lost almost all of his previously near-infinite power along with his reality-shifting power. After Venser was captured, however, and Koth released, a startling discovery was made. Instead of being destroyed, the spark had adapted itself to the molten artifact shell it had found itself residing in; in return for the abilities it had lost, it developed new, never-before-seen abilities like nothing Pandora had ever seen, not to mention allowing the mechanical Koth to develop a real personality.
    Ability: In return for the loss of the reality-shifting ability, Venser's (now Koth's) spark grants him a variety of abilities based around the manipulation of metal and other artifacts.
    Useage:
    -Artifact Memory: By touching any enchanted item, Koth can immediately get a mental image of the beings that have previously used it.
    -Tinker: By expending 10% mana, Koth can change the shape of any metallic item; while he can condense it to change the density, he can't add/reduce any material on unless there is some nearby. Ten post cooldown.
    -Soulspark: By using half of his current mana, Koth can pull souls from the Multiverse to animate any items (Read: Objects people would have in their Bank, either bought or rewarded from missions) around him. Weak items are D rank creatures, Strong are C rank, Legendary are B rank, Mythic and Sacred are Koth's rank. Lasts for 5 posts, once per thread cooldown.


    Gift of The Lion Turtle:
    Holder: Kaseki
    Description: Over millions of years ago, a great phenomenon occurred. There was a man who could control the four elements of the world. This was unheard of... well, let's start from the beginning.

    In a distant world, known as the Spirit World, lived massive turtles that carried cities on their backs. Each of these turtles had one of the "Four Gifts of The Lion Turtle". These elements were Fire, Air, Water, and Earth. There was a man named Wan who gained the give of fire. He left his city to fend for himself. While adventuring in the Spirit Wilds, he encounter two great spirits of Evil and Good. He was fooled by the evil spirit, and freed him into the world. Feeling as if it was his fault, he offered to help the Good spirit capture the evil once more. This was known as the beginning of "Avatar Wan". He went around the world, collecting the elements from the other Lion Turtles to fight the evil spirit. Then one day, be bonded with the good spirit to fight evil once and for all... but then he failed. Wan was defeated and killed. And this began the Avatar cycle. The good spirit found a new body to give it's power to, to fight the evil.

    Kaseki was not born an Avatar. Rather than being binded to the spirit of good, Kaseki was binded with two lesser spirits of evil. This created a pseudo version of the Avatar, and made himself unique. Unlike any of the other Avatars, Kaseki actually met Wan in his younger days. Because Kaseki was not human. he would live longer than the avatar cycle would ever be. And after years of helping the next avatars, however slight and subtle, he too would learn their powers.
    Ability: The user controls all four elements of the world, as well as a spirit to see into the past Avatars.
    Useage:
    Element Mastery: Kaseki gains Fire, Wind, Water, Wind, Lightning, Ice, Earth, and Metal Elements in addition to his own.
    Waterbending: Kaseki is able to infuse liquids with telekinetic properties and move them at will. (Does damage equal to his Class)
    Secrets of The Marsh: Kaseki is able to change the state of water into a mist.
    Self Healing: Kaseki heals 10% per post, and 20% if he has full MP
    Healing: Kaseki is able to sacrifice his Self Healing ability for one post to heal his allies for half the amout he would heal.
    Frostbite: Kaseki is able to freeze liquids at his command. (Does damage equal to his Class)
    Bloodbend: Kaseki is able to control a creature by controlling their bloodflow just like he does with water. It costs him 10%MP per post to control something.
    Firebending: Kaseki is able to cast fire, and cast away fire at will. (Does damage equal to his Class)
    Lightningbend: Kaseki is able to cast lightning and cast away lightning at will.
    Burning Soul: Kaseki gains 5% MP per post
    Fire Aura: Kaseki's body is encased in a fiery aura  that deals A-Rank damage on contact.
    Earthbending: Kaseki is able to move earth simply by directing his hands. His damage is based on how much MP he needs to move the rocks.
    Airbending: Kaseki is able to unleash gusts of wind with his movements. Deals ranked damage based on the MP cost that a spell would cost.
    Avatar State: ???
    BELIEVE IT!: The user gets the Earth, Metal, Ice, Water, Life, Wind, Fire, & Lightning elements in addition to their own.


    Hand of Chaos:
    Holder: Alexei Sarona (Chaostothemax)
    Description: When Alexei murdered the God of Light, Rakoto, and absorbed him, he ascended and became the God of Chaos and Freedom. In his pursuit of those goals, the Pantheon repurposed Rakoto’s power and bestowed it unto Alexei in the form of a handprint on his back (hence the name Hand of Chaos), allowing him to better pursue his goals.
    Ability: The Hand of Chaos bestows upon Alexei various abilities meant for wreaking havoc and pursuing freedom for others.
    Useage:
    Astral Form: As a God, Alexei has the ability to change his form to match any humanoid person he’s ever met; he can replicate every aspect of them perfectly, from their voice to their mannerisms, but he cannot mimic their magic. It has no cooldown, but he can only change forms when he has full mana; when he does not have full mana, he’s stuck in the form until it regens. While in a shapeshifted form, Alexei takes x2 more damage from spells.
    Mercuriality: As the God of Chaos, Alexei can be incredibly unpredictable; Mercuriality is that fact, represented in his power. Mercuriality, when activated, allows Alexei to shift power from one attribute to another for 2 posts; Alexei can transfer any two physical attributes: Strength, Speed, or Defense. There is a 5 post cooldown for this ability that starts after the duration ends. The costs are as follows.

    Strength: Double physical output [Costs: Speed: Walking pace, or Defense: Takes double damage]
    Speed: Double speed of attacks and movement [Costs: Strength: halve all damage dealt, or Defense: Takes double damage]
    Defense: Halve all damage [Costs: Strength: Halve all damage dealt, or Speed: Walking pace]

    Free Bird: As the God of Freedom, Alexei has a natural resistance to anything that would restrain him. Spell effects that would restrain his movement or prevent him from casting spells are halved in duration. (If those spells deal damage or other effects, he still takes those fully.)


    _______________________________________________________________________________________________________


      Current date/time is Sun Jun 25, 2017 10:23 am