Unknown Lands

Welcome to the world of Unknown Lands Roleplay Forum!

If you have questions you can create an account and post on our questions section or join our Discord! (https://discord.gg/jupj2Zh) If you have any questions on lore and our systems, please don't hesitate to ask us.

The Unknown Lands of Pandora is regarded as a "Multiverse" forum or a "Free Forum" meaning that we are not based on a single series, but rather multiple with our own custom systems. Each "Kingdom" of Pandora is another anime/cartoon series with other various sub series that make up the entire land.

We can't wait to meet you!

Welcome Guest! Your last visit was . You have made 118 posts! Please welcome our newest member, Suminene!

    Larcenovo (wip)

    Share
    avatar
    Timmir

    The Giving Tree I Need A Medic! Ooh Shiny!
    There Can Be Only One

    Lineage : Legend's Trio, Phoenix Fire
    Position : None
    Origin : De Fiore
    Posts : 505
    Sacred Shards : 2
    Class : C
    Level : 10
    Experience : 680

    Character Sheet
    Character Name: Malm Korlif
    Alignment: Neutral Good
    Primary Magic: Balance of Nature

    Larcenovo (wip)

    Post by Timmir on Mon Aug 03, 2015 2:11 pm

    Name: Larcenovo
    Type: Weapon
    Rank: Sacred
    Description:

    Length: ~ 2 feet
    Weight: 4 lbs
    Strengths:
    - Deal damage equal to user's class rank (Only if user is Bonded)
    - Has a max range of 120 feet
    - Indestructable
    - Has a mass variety of abilities that can synergize and combine with certain other abilities
    - Bonds with one character at a time so that they can use it's full potential. (Current Bond: Mouse)

    Weaknesses:
    - Not (normally) effective in melee
    - Can only be used once per post in battle threads
    - Has a limited number of charges
    - Can be stolen by other.
    - Requires physical ammo when one doesn't want to waste charges. Physical ammo used does not reduce the cost of abilities though. (Max Physical bolts is 20)
    - Does D rank damage and has no abilities when used by someone other then the one it's bonded too.

    Ability:

    • Magic Bolts: This weapon is able to fire magical bolts of energy instead of physical ones. Each bolt created this way costs 1 charge to use though. This weapon starts with a max charge of 10 at the start of every thread and regains 1 charge every post.

    • Telebolt: Fires a glowing bolt that teleports it's user to it's location when either it's user wills it (by simply imagining themselves at a location the bolt will pass), it has been stopped, or has reached it's max range (which has been reduced to 30 feet). This bolt does no damage to people or objects what so ever, and the teleport will automatically fail if the user can not fit in the area where the bolt activates in.

      Cost 2 charges.


        Synergies
      • Phantom Bolt: The bolt fired by Telebolt is also able to phase through non-living (excluding non-sentient plants), non-magical solid objects without leaving a trace.

      • Ricochet Bolt: The bolt fired by Telebolt is able to bounce off of up to 3 objects.

      • Scatter Bolt: Fires multiple telebolts that allows the user to teleport alongside with up to 4 willing allies within 5 feet of them.


    • Phantom Bolt: Fires a ghostly bolt that is able to go through non-living (excluding non-sentient plants), non-magical solid objects without leaving a trace.

      Cost 2 charges


        Synergies
      • Telebolt: The bolt fired by Telebolt is also able to phase through non-living (excluding non-sentient plants), non-magical solid objects without leaving a trace. Cost 2 more charges.

      • Scatter Bolt: The bolt fired by Scatter Bolt is able to go through non-living (excluding non-sentient plants), non magical solid objects without leaving a trace. Cost 3 more charges

      • Elemental Bolt: The bolt fired by Phantom Bolt gains affinity to a single element of the user's choice, dealing damage of that chosen element. Only one element can be chosen at any one time, and this ability can only be used once per post. Dual elements (elements that contain one or more base elements) cannot be chosen. Cost 2 more charges

      • Barrage Bolt: The hail caused by Barrage Bolt is able to go through non-living (excluding non sentient plants), non-magical solid objects without leaving a trace til up to 10 feet below the grounds surface. Cast 5 more charges.

      • Explosive Bolt: The bolt fired by Explosive Bolt is able to go through non-living (excluding non-sentient plants), non-magical solid objects without leaving a trace. Instead only exploding when it either hits something that's living, something that is magical by nature, or when it reaches it's max range. Cost 4 more charges.


    • Ricochet Bolt: Fires a bolt with rubber like qualities that is able to bounce off of up to 3 surfaces, doing damage to each object and person it hits along the way. Max range is reduced to 60 feet.

      Cost 3 charges.


        Synergies
      • Telebolt:
      • Elemental Bolt:
      • Rope Bolt:
      • Explosive Bolt:


    • Scatter Bolt: Fires a bolt that splits apart soon after firing. This bolt has a reduced max range of 60 feet, however does damage depending on the range it hits something.

      0 - 10 feet: It deal 2 user's rank worth of damage, and can hit only one target.
      11 - 40 feet: It deals user's rank worth of damage, and can hit up to two targets that are close together.
      41 - 60 feet: It deals damage one level lower then the user's rank (If the user is D rank, then the damage is halved.) and can hit up to 4 targets that relatively close to each other.

      Cost 3 charges


        Synergies
      • Phantom Bolt
      • Elemental Bolt
      • Rope Bolt:
      • Shielding Bolt:
      • Explosive Bolt:


    • Elemental Bolt: Fires a bolt that has affinity to a single element of the users choice, that deals damage of the chosen element. Only one element can be chosen at any one time, and this ability can only be used once per post. Dual elements (elements that contain one or more base elements) cannot be chosen.

      Cost 2 Charges


        Synergies
      • Phantom Bolt:
      • Ricochet Bolt:
      • Scatter Bolt:
      • Shielding Bolt:
      • Barrage Bolt:
      • Rope Bolt:
      • Explosive Bolt:


    • Shielding Bolt: A bolt that creates a shielding force right in front of the crossbow when it's fired that disappears when it either takes damage equal to the user's class rank or after one post.

      Cost 3 charges.


        Synergies
      • Scatter Bolt:
      • Elemental Bolt:
      • Barrage Bolt:


    • Barrage Bolt: The user's chooses a point within 60 feet of them. They then fire a bolt in the air that soon disappears and causes a hail of bolts to begin falling from the sky of hitting everything withing 10 feet of the chosen point for one post. (Note that this attack still only does user class rank damage.)

      Cost 5 charges.


        Synergies
      • Phantom Bolt:
      • Elemental Bolt:
      • Shielding Bolt:
      • Explosive Bolt:



    • Rope Bolt: Fires a bolt that, as it travels, creates a sturdy rope connecting it to the crossbow. The rope is non-magical in nature and can be cut normally like any other rope can.

      Cost 2 charges.


        Synergies
      • Ricochet Bolt:
      • Scatter Bolt:
      • Elemental Bolt:
      • Explosive Bolt:


    • Explosive Bolt: Fires an explosive filled bolt that, upon either impact or reaching it's max range, explodes, dealing user class class rank worth of damage to everyone withing 5 feet of the bolt (along with the damage the bolt itself will normally deal).  

      Cost 4 charges.


        Synergies
      • Phantom Bolt:
      • Ricochet Bolt:
      • Scatter Bolt:
      • Elemental Bolt:
      • Barrage Bolt:


    • Tranquilizer Bolt: Fires a bolt that if it would cause a character's HP to drop to 0, it would instead cause them to fall unconscious.

      Cost 2 charges.


        Synergies:
      • Phantom Bolt:
      • Ricochet Bolt:
      • Scatter Bolt:
      • Rope Bolt:
      • Elemental Bolt:
      • Barrage Bolt:
      • Explosive Bolt:




    _______________________________________________________________________________________________________


      Current date/time is Wed Oct 17, 2018 4:20 pm