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    [8] Magic/Skills Library & Guideline

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    [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:37 am

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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:37 am

    In the world of Pandora, magic is mixed among the people. From magica, to chakra, to energy to Chi. Common powers are divided and experimented in different worlds. Everyone has, and will continue to encounter new forms of magic. From the wisest scholars, information regarding the common collective of this data is below. This is common knowledge and is availble to any average mage, shinobi, pirate, farmer and so forth.

    Elements:
    Spirit/Energy | Life | Death | Fire | Wind/Air | Water | Earth | Lightning | Metal | Nature | Light | Darkness | Space/Time/Chaos


    Name: ExQuip [ReQuip]
    Region: N/A
    Primary Element: Life or Death
    Sub Elements: Metal
    Usage: Conjuration [Creation]
    Description: ExQuip is a magic commonly referred to as a caster type magic. This magic focuses on creating, or rather, pulling materials out of a different dimension for use. This skill has been prominent for years in many of the kingdom by many names. Experts of this magic have been known to have their own pocket dimension for use. However, unlike Space and Time magic users, they have a limit to what they can store in this finite dimension. It is widely known as "ReQuip" due to the visual appearance when items are being re-equipped for use. However, despite the fact they can seemingly store endless supplies of weapons and armors, they are normally weaker than other items, and once broken, they can no longer be used.
    Common Abilities:
    - Sacred Forge With the primary of the Life element, all weapons and armors have bonus elemental effects and buffs to the wearer.
    - Cursed Forge With the primary of the Death element, all weapons and armors have bonus elemental damage and debuffs to the target.

    __________________________

    Name: [Item Magic]
    Region: N/A
    Primary Element: N/A
    Sub Elements: N/A
    Usage: Manipulation [Item Useage]
    Description: This form of magic goes by many names and varies to extremities in different forms. This magic is not from the user themselves, but rather from a single external item that allows them to possess powers. Some mages have been known to use these holder objects to enhance their powers, while people with no magical powers use these items to achieve such a feat. Some of these items have their own magical source, while others are simply a tool used to funnel magic through.
    Common Abilities:
    - Holder Item Durability Buff: Being a holder item, all of its durability is doubled. It can take twice the amount of magical ranked damage, and twice as many hits from weapons.

    __________________________

    Name: Summoning
    Region: N/A
    Primary Element: N/A
    Sub Elements: N/A
    Usage: Caster, Conjuration
    Description: This form of magic is the transport or creation of other beings to fight on the mage's behalf. Summoning Magic usually is encompassed with a theme of some kind, making every user their own unique magic from this simple one. Unfortunately this skill is inferior to those of the Kanto Region, as their summons run on their own power while with this magic the summons are less durable and run on the mage's power. Summons of this magic traditionally can survive 2 hits of their rank before being defeated.

    __________________________

    Name: Take-Over / Shapeshifting
    Region: N/A
    Primary Element: Life
    Sub Elements: N/A
    Usage: Manipulation
    Description: This form of magic is simple in theory but dangerous in application. This magic involves the "taking over" of a specific type of being (beasts, demons, animals, machines, etc.) and using it to enhance themselves. It has the potential to increase their strength, speed, durability, or sometimes adding a new skill such as flying or breathing underwater. At first the mage can only accomplish Partial Takeovers, taking on a limb or a portion of a creature to gain some kind of advantage in that area of their body. But with time they are capable of fully transforming into their chosen beasts (B rank). However in other forms, the user takes on the complete form of an animal at lesser ranks. However in that state, they cannot cast other spells.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:37 am

    ~ D Ranked Spell Information ~


    "I lit small sticks on fire! ... kinda."

    Duration Max: 3
    Cooldown Min: 3
    Range Max: 10 Meters
    Continuous Damage Max: 3%
    Max Resistance: 5%
    Speed : 5m/s
    Debuff Duration : Impossibru
    Level Buff: +2


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:37 am

    ~C Ranked Spell Information ~


    "The fire inside of me... wants to be stronger!"

    Duration Max: 4
    Cooldown Min: 5
    Range Max: 20 Meters
    Continuous Damage Max: 5%
    Max Resistance: 10%
    Speed : 10m/s
    Debuff Duration : 1
    Level Buff: +5


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:37 am

    ~B Ranked Spell Information ~


    "There's fire, in BOTH my hands!"

    Duration Max: 5
    Cooldown Min: 7
    Range Max: 45 Meters
    Continuous Damage Max: 10%
    Max Resistance: 25%
    Speed : 17m/s
    Debuff Duration : 1-2
    Level Buff: +10


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:38 am

    ~A Ranked Spell Information ~


    "... You dare to defy me?"

    Duration Max: 6
    Cooldown Min: +2 Duration
    Range Max: 90 Meters
    Continuous Damage Max: 15%
    Max Resistance: 40%
    Speed : 25m/s
    Debuff Duration : 2-3
    Level Buff: +15


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:38 am

    ~S Ranked Spell Information ~


    "My thoughts have caused fires."

    Duration Max: 7
    Cooldown Min: +2 Duration
    Range Max: 150 Meters
    Continuous Damage Max: 20%
    Max Resistance: 50%
    Speed : 35m/s
    Debuff Duration : 3-4
    Level Buff: +20


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:38 am

    ~H Ranked Spell Information ~


    "I will spare nothing."

    Duration Max: 8
    Cooldown Min:+2 Duration
    Range Max: 350 Meters
    Continuous Damage Max: 25%
    Max Resistance: 55%
    Speed : 50m/s
    Debuff Duration : 4-5
    Level Buff: +30


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:38 am

    ~X Ranked Spell Information ~


    "I will destroy planets."

    Duration Max: 9
    Cooldown Min:+3 Duration
    Range Max: 1000 Meters
    Continuous Damage Max: 27%
    Max Resistance: 60%
    Speed : 250m/s
    Debuff Duration : 5
    Level Buff: +35


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 12:36 pm

    ~? Ranked Spell Information ~


    *Sparkles Intensify*

    Duration Max: 10
    Cooldown Min: +3 Duration
    Range Max: 2 Miles
    Continuous Damage Max: 35%
    Max Resistance: 75%
    Speed :1500m/s
    Debuff Duration : 6
    Level Buff: +50


    Note: For the size of spells, it is based off the cost of the range of the spell. A normal projectile is 1x1ft. For each additional foot added, a meter is removed from range.
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 12:36 pm

    - Elemental Release -
    Basic Types:
    Fire, Water, Wind, Lightning, Earth,

    Mixed Types:
    Blaze (Fire + Fire)
    Boil (Fire + Water)
    Scorch (Fire + Wind)
    Swift (Fire + Lightning)
    Lava (Earth + Fire)
    Ice (Water + Wind)
    Storm (Water + Lightning)
    Wood (Water + Earth)
    Acid (Water + Water)
    Mud (Earth + Water)
    Steel/Metal (Wind + Earth)
    Magnet (Wind + Earth)
    Explosion (Lightning +Earth)
    ?? (Lightning + Wind)
    Steel/Metal (Earth + Earth)
    Crystal (Earth + Earth)

    Advanced Types:
    Dust (Earth + Wind + Fire)
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    Re: [8] Magic/Skills Library & Guideline

    Post by Admin on Sat Oct 10, 2015 12:36 pm

    Resistance Ability:
    This is an ability to resist an element. This can only be done for your primary element. (Element 1 on your profile) These are bases, and will be altered based on elemental mastery, as well as additional perks.

    ● 3+ Classes below user : 50% Resistance (+5% Per Class after 3)
    ● 2 Classes below user : 50% Resistance
    ● 1 Class below user : 30% Resistance
    ● Equal Class of user : 25% Resistance
    ● 1 Class Above user : 10% Resistance
    ● 2 Classes Above user : 5% Resistance
    ● 3+ Classes above user : No resistance
    Code:
    ● 3+ Classes below user : 50% Resistance (+5% Per Class after 3)
    ● 2 Classes below user : 50% Resistance
    ● 1 Class below user : 30% Resistance
    ● Equal Class of user : 25% Resistance
    ● 1 Class Above user : 10% Resistance
    ● 2 Classes Above user : 5% Resistance
    ● 3+ Classes above user : No resistance

    - Spells 6 ranks below user : 60%
    - Spells 5 ranks below user : 50%
    - Spells 4 ranks below user :45%
    - Spells 3 ranks below user : 40%
    - Spells 2 ranks below user : 35%
    - Spells 1 rank below user :  30%
    - Spells equal ranked to user : 25%
    - Spells 1 rank above user : 10%
    - Spells 2 rank above user : 5%
    Code:
    - Spells 6 ranks below user : 60%
    - Spells 5 ranks below user : 50%
    - Spells 4 ranks below user :45%
    - Spells 3 ranks below user : 40%
    - Spells 2 ranks below user : 35%
    - Spells 1 rank below user :  30%
    - Spells equal ranked to user : 25%
    - Spells 1 rank above user : 10%
    - Spells 2 rank above user : 5%


    Sensing Enhancement:
    This is limited to only users with a Primary in Spirit, or Life with an Animal Themed magic. The user can only pick one from this list. The selected sense is enhanced for two posts, and may not be cancelled. After 2 posts, the user may select another sense, or the same sense.

    ● Hearing : The user can hear everything within a certain distance. (x3 her level in meters.)
    ● Sight (Night) : The user can see up to in the dark clearly. (x2 Her level in meters)
    ● Sight (Day) : The user can pick up all subtle movements from her location. Allowing them to pick up on even the slightest of movements. (x8 her level in meters )
    ● Touch : By touching something, they are able to feel vibrations to sense objects in a certain vicinity. (x2 their level in meters) [Only if the target is moving]
    ● Smell : They can smell out all things. However this makes them more susceptible to all smells. (x4 Her level in meters)
    Code:
    ● Hearing : The user can hear everything within a certain distance. (x3 her level in meters.)
    ● Sight (Night) : The user can see up to in the dark clearly. (x2 Her level in meters)
    ● Sight (Day) : The user can pick up all subtle movements from her location. Allowing them to pick up on even the slightest of movements. (x8 her level in meters )
    ● Touch : By touching something, they are able to feel vibrations to sense objects in a certain vicinity. (x2 their level in meters) [Only if the target is moving]
    ● Smell : They can smell out all things. However this makes them more susceptible to all smells. (x4 Her level in meters)


    Passive Regeneration:
    This is a skill limited to the Spirit and Life elements. The Life element allows the user to mend wounds, and the spirit element allows the user to regain energy. Based on each class, the user regains a different amount. By sacrificing a spell or ability slot, they can step up the ability. (If the user's primary element is not Spirit or Life, all percentages are lowered by 3%)
    - F-Class : 3% HP/MP
    - D-Class : 5% HP/MP
    - C-Class : 7% HP/MP
    - B-Class : 10% HP/MP
    - A-Class : 15% HP/MP
    - S-Class : 17% HP/MP
    - H-Class : 20% HP/MP
    - X-Class : 25% HP/MP
    - ?-Class : 35% HP/MP
    Code:
    - F-Class : 3% HP/MP
    - D-Class : 5% HP/MP
    - C-Class : 7% HP/MP
    - B-Class : 10% HP/MP
    - A-Class : 15% HP/MP
    - S-Class : 17% HP/MP
    - H-Class : 20% HP/MP
    - X-Class : 25% HP/MP
    - ?-Class : 35% HP/MP
    [Note: This is 2 separate skills.]

      Current date/time is Tue Oct 24, 2017 4:18 am