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    [9] Item/Equipment Library & Guideline

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    [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:39 am


    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    - Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    - Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    - Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    - Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
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    Re: [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:39 am

    Weak Weapons & Items: These are the lowest tier of all weapons. These can be broken, tossed aside and never really missed. They aren't worth the coins to even upgrade, you might as well make a new item. No weak item has any ability with the exception of Enchanted items which has a weak ability.

    Melee Weapons
    - Max Damage : D -
    - Damage : 1 Weak / 1 D  -
    - Durability: 5 Weak hits / 2D -
    - Ability Rank : N/A -

    Ranged Weapons
    - Max Damage : C -
    - Projectile Type : Simple, Exploding -
    - Damage : 2 Weak / 1 C  -
    - Durability: 5 Weak hits / 1D -
    - Range : D-Rank (Pistols), C-Rank (Long Ranged Weapons) -
    - Speed : D-Rank -
    - Ability Rank : N/A -
    - Capacity : 20 projectiles -
    - Limit : 5 Projectiles per post -
    - Ability Rank : N/A -

    Clothing
    - Max Damage : N/A -
    - Durability: 5 Weak Hits / 2 D Spell hits -
    - Ability Rank : N/A -
    [Does not break upon destruction]

    Armor
    - Max Damage : N/A -
    - Durability: 10 Weak Hits / 4 D Spell hits -
    - Ability Rank : N/A -
    [Breaks upon destruction]
    [May only be full body or helm]

    Shields
    - Max Damage : N/A -
    - Durability: 15 Weak Hits / 6 D Spell hits -
    - Ability Rank : N/A -
    [Breaks upon destruction]

    Pet/Companions
    - Pet HP : 5D -
    - Companion HP : 10D -
    - Mana Pool : 50MP -
    - Spell Slots : 1 -
    - Spell Rank Cap : D  -
    - Ability Rank : N/A -
    - Element Limit : 1 -
    (Only a companion may use items)
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    Re: [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:39 am

    Strong Weapons & Items: These are items made by handy craftsmen, enchanted by other witches and such. These items are worth obtaining and worth repairing. Unlike the weak counterparts, they're also worth selling.

    Melee Weapons
    - Max Damage : C -
    - Damage : 3 Weak / 1 C  -
    - Durability: 10 Weak hits / 4D -
    - Ability Rank : B -
    [Run on holder's energy]
    [Abilities can be silenced]

    Ranged Weapons
    - Max Damage : B -
    - Projectile Type : Simple, Exploding -
    - Damage : 4 Weak / 1 B  -
    - Durability: 8 Weak hits / 2D -
    - Range : C-Rank (Pistols), B-Rank (Long Ranged Weapons) -
    - Speed : C-Rank -
    - Ability Rank : N/A -
    - Capacity : 30 projectiles -
    - Limit : 5 Projectiles per post -
    - Ability Rank : D -

    Clothing
    - Max Damage : N/A -
    - Durability: 10 Weak Hits / 4 D Spell hits -
    - Ability Rank : D -
    [Does not break upon destruction]

    Armor
    - Max Damage : N/A -
    - Durability: 20 Weak Hits / 8 D Spell hits -
    - Ability Rank : N/A -
    [Breaks upon destruction]

    Shields
    - Max Damage : N/A -
    - Durability: 25 Weak Hits / 10 D Spell hits -
    - Ability Rank : N/A -
    [Breaks upon destruction]

    Pet/Companions
    - Pet HP : 10D -
    - Companion HP : 20D -
    - Mana Pool : 200MP -
    - Spell Slots : 2 -
    - Spell Rank Cap : D  -
    - Ability Rank : D -
    - Element Limit : 1 -
    (Only a companion may use items)
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    Re: [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:39 am

    Legendary Weapons & Items: these items are crafted by the most skilled of blacksmiths. These items roar to the skies with their might and show their foes that they mean business. Anyone who carries one of these, is a force to be reckoned with.

    Melee Weapons
    - Max Damage : B -
    - Damage : 6 Weak / 1 B  -
    - Durability: 25 Weak hits / 8D -
    - Ability Rank : C -
    [Run on holder's energy]
    [Abilities can be silenced]

    Ranged Weapons
    - Max Damage : A -
    - Projectile Type : Simple, Exploding -
    - Damage : 4 Weak / 1 B  -
    - Durability: 20 Weak hits / 4D -
    - Range : B-Rank (Pistols), A-Rank (Long Ranged Weapons) -
    - Speed : B-Rank -
    - Ability Rank : N/A -
    - Capacity : 40 projectiles -
    - Limit : 10 Projectiles per post -
    - Ability Rank : C -

    Clothing
    - Max Damage : N/A -
    - Durability: 15 Weak Hits / 5 D Spell hits -
    - Ability Rank : C -
    [Does not break upon destruction]

    Armor
    - Max Damage : N/A -
    - Durability: 30 Weak Hits / 10 D Spell hits -
    - Ability Rank : D -
    [Breaks upon destruction]

    Shields
    - Max Damage : B -
    - Durability: 40 Weak Hits / 13 D Spell hits -
    - Ability Rank : D -
    [Breaks upon destruction]

    Pet/Companions
    - Pet HP : 20D -
    - Companion HP : 40D -
    - Mana Pool : 500MP -
    - Spell Slots : 2 -
    - Spell Rank Cap : C  -
    - Ability Rank : C -
    - Element Limit : 2 -
    (Only a companion may use items)
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    Re: [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:39 am

    Mythic Weapons & Items: Items made by the gods themselves. These are mysteries of all of man kind. These objects are hard to come by. When anyone encounters such an artifact they are gifts to be passed down from generation to generation. Never let a mythic item leave your sight.

    Melee Weapons
    - Max Damage : A -
    - Damage : 12 Weak / 1 A  -
    - Durability: 50 Weak hits / 16D(1S) -
    - Ability Rank : B -
    [Run on own energy]
    [Abilities can be silenced]

    Ranged Weapons
    - Max Damage : A -
    - Projectile Type : Simple, Exploding -
    - Damage : 4 Weak / 1 B  -
    - Durability: 40 Weak hits / 12D -
    - Range : A-Rank (Pistols), S-Rank (Long Ranged Weapons) -
    - Speed : B-Rank -
    - Capacity : 50 projectiles -
    - Limit : 10 Projectiles per post -
    - Ability Rank : B -

    Clothing
    - Max Damage : N/A -
    - Durability: 20 Weak Hits / 6 D Spell hits -
    - Ability Rank : B -
    [Does not break upon destruction]

    Armor
    - Max Damage : N/A -
    - Durability: 40 Weak Hits / 12 D Spell hits -
    - Ability Rank : B -

    Shields
    - Max Damage : B -
    - Durability: 50 Weak Hits / 15 D Spell hits -
    - Ability Rank :  C -

    Pet/Companions
    - Pet HP : 40D -
    - Companion HP : 80D -
    - Mana Pool : 1,000MP -
    - Spell Slots : 2 -
    - Spell Rank Cap : B  -
    - Ability Rank : B -
    - Element Limit : 2 -
    (Only a companion may use items)
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    Re: [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:40 am

    Sacred Weapons & Items: If you have encountered a Sacred Item, then you have experience something that is once in a dozen lifetimes. These items are the strongest of the strong. Nothing rivals the power of a sacred item than another sacred item. Finding these is like finding tons of gold. You could sell this items only if it weren't for the fact that these things are priceless. No one has encountered these. However if by chance you do... well... You best hold onto it as long you can.

    Melee Weapons
    - Max Damage : S -
    - Damage : 24 Weak / 1 S  -
    - Durability: 100 Weak hits / 36D -
    - Ability Rank : A -
    [Run on own energy]
    [Abilities can be silenced]

    Ranged Weapons
    - Max Damage : A -
    - Projectile Type : Simple, Exploding -
    - Damage : 8 Weak / 1 A  -
    - Durability: 80 Weak hits / 24D -
    - Range : S-Rank (Pistols), H-Rank (Long Ranged Weapons) -
    - Speed : B-Rank -
    - Capacity : 100 projectiles -
    - Limit : 25 Projectiles per post -
    - Ability Rank : A -

    Clothing
    - Max Damage : N/A -
    - Durability: Unbreakable -
    - Ability Rank : A -
    [Does not break upon destruction]

    Armor
    - Max Damage : N/A -
    - Durability: 100 Weak Hits / 30 D Spell hits -
    - Ability Rank : B -

    Shields
    - Max Damage : A -
    - Durability: 120 Weak Hits / 36 D Spell hits -
    - Ability Rank : C -

    Pet/Companions
    - Pet HP : 80D -
    - Companion HP : 160D -
    - Mana Pool : 3,000MP -
    - Spell Slots : 3 -
    - Spell Rank Cap : A  -
    - Ability Rank : A -
    - Element Limit : 2 -
    (Only a companion may use items)
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    Dev

    Post by Admin on Sat Oct 10, 2015 11:40 am

    Limited Weapons & items: Limited weapons are items that are often regarded as stronger than Sacred Items. Despite that there has been no fact proving this claim, these items are regarded as having a slight edge over their Sacred counterparts. These items are rare and are often mimics by other blacksmiths and armorers. They are rumored to grow as their user grows in power. However their power has yet to be matched. . . or so the story goes.

    Typical Melee Durability : 150 Weak hits / 54D
    Typical Ranged Durability : 125 Weak hits / 40D

    Weapons:
    Kubikiribōchō
    Samehada
    Nuibari
    Kabutowari
    Shibuki
    Kiba
    Hiramekarei
    Soul Edge
    Soul Calibur
    Iron's Key
    Bark of Oblivion
    Jirachi's Wish
    Regikey
    Forbidden Shores
    Sea's Curse
    Kai's Key
    Night Star
    Gear Breaker
    Vinchi's Fury
    Silver Light
    Hellish Delight
    The Aeqeus
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    Re: [9] Item/Equipment Library & Guideline

    Post by Admin on Sat Oct 10, 2015 11:40 am

    Unique/Ancient Weapons & Items: Old weather relics lost in time and space. No one knows where they come from, only that their power is unrivaled. An example are the keyblades. They were weapons who appeared without origin. Keepers, the chosen wielders of the key-shaped blades. Despite the fact that these items have no real edge, they are still useful weapons each bestowed with their own incredible unique powers. Once a blade has chosen it's wielder it cannot be taken away from them. If the wielder dies than a new keeper will be chosen. Keyblades are also natural conduits for magic, capable of being used to channel spells like a holder-item could.

    Typical Melee Durability : 200 Weak hits / 100D
    Typical Ranged Durability : 180 Weak hits / 80D

    Weapons:
    Oblivion's Might
    Champion's Key
    Nullvoid
    Saiyan's Soul
    Minion's Shade
    Crystal Seas
    Fiore Promise
    Eden's Fruit
    Viri's Quiver
    Pan Protect
    Hood of Ralmanya
    Vyla's Vile
    Eyes of Zeryn
    Monkey God's Staff of Englightment
    Sword of Zer0
    Hook Axe of Saint Nicolas
    Ban's Hammer

      Current date/time is Wed Aug 15, 2018 7:43 pm