Unknown Lands

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The Unknown Lands of Pandora is regarded as a "Multiverse" forum or a "Free Forum" meaning that we are not based on a single series, but rather multiple with our own custom systems. Each "Kingdom" of Pandora is another anime/cartoon series with other various sub series that make up the entire land.

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    Jinchuriki Information Added

    Shini Chikai
    Shini Chikai
    Luffy VIP

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    Kuraikage

    Lineage : Weather Master
    Position : None
    Origin : Ninja Town
    Posts : 1233
    Sacred Shards : 14
    Class : B
    Level : 27
    Experience : 1275

    Character Sheet
    Character Name: Shini Chikai
    Alignment: Lawful Good
    Primary Magic: Jutsu

    Jinchuriki Information Added Empty Jinchuriki Information Added

    Post by Shini Chikai on Sun Oct 18, 2015 7:52 pm

    Jinchuriki Information:

    Jinchuriki Forms:
    Those with Bijuu inside of their body are known as Jinchuuriki. Being a Jinchuuriki obviously grants you amazing abilities beyond that of a normal shinobi. Each Tailed Beast gives more power, depending on how many tails it has. Upon receiving a Bijuu with higher power, you will need more training to fully master the state of your Bijuu and become a full Jinchuuriki. Until you are able to do so, you will lose additional chakra upon transformation. All Bijuu have the ability to communicate telepathically with each other as well as their Jinchuuriki.
    Initial Form:

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    Name: Initial Form
    Skill Required: None
    Element: N/A
    Range: Self
    Description: By simply tapping into their beast's chakra, a jinchūriki begins their initial transformation. They are surrounded by a layer of red, wispy chakra granting them enhanced strength, speed and healing. The beast's chakra supplements the jinchūriki and they are able to manipulate the chakra to a certain extent. In this form, the jinchūriki's body undergoes slight physical changes. It is also possible for a jinchūriki to enter this state without chakra visibly emanating from them, instead just gaining the physical alterations.
    Bonuses: All physical attacks deal x2 more damage. (This is based on the user's level. This does not effect spells in any way, even if spells are physical.)
    Duration: Upkeep (10% Per post)
    Cooldown: 3 posts (After Cast)
    First Form:

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    Name: First Form
    Skill Required: None
    Element: N/A
    Range: Self
    Description: is the tailed beast's chakra being converted into a humanoid shape, granting the jinchūriki an edge in battle without completely releasing the beast itself. Using the jinchūriki's body as a sort of endoskeleton, a dark red, nearly black layer of chakra envelops them. The physical manifestations of the corresponding beast that are vaguely present in Initial Form states become far clearer in First Form, in a way fully reproducing the beast in miniature: muscle mass increases and beast-specific attributes such as shells and ears become clearly defined.
    Bonuses: All physical attacks deal x2 more damage. (This is based on the user's level. This damage is only to users themselves, or magical defenses, it does not offer any boost versus magical attacks.)
    Duration: Upkeep (10% Chakra/MP Per post, 3% HP per post)
    Cooldown: 5 posts (After Cast)
    Second Form:

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    Name: Second Form
    Skill Required: None
    Element: N/A
    Range: Self
    Description: Entering their second form creates a great deal of energy, producing craters beneath the jinchūriki and destroying any restraints that might have been placed upon them beforehand. Strength, speed, and chakra are once again increased beyond the levels of the previous forms, the shroud remains a reliable defense against attacks, and other features, such as chakra-arms, are still accessible. It is even possible for the jinchūriki to create chakra-bones around themselves. The user, however, has no recollection of entering this state, nor what they preformed. They only know that they can enter it.
    Bonuses: Takes 50% less damage from all attacks. All physical attacks deal x3 more damage. (This is based on the user's level. This damage is only to users themselves, or magical defenses, it does not offer any boost versus magical attacks.)
    Duration: 3 Posts + Upkeep (25% Chakra/MP Per post, 10% HP per post [including initial duration])
    Cooldown: 7 posts (After Cast)
    Partial Form:

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    Name: Partial Form
    Skill Required: Partial
    Element: N/A
    Range: Self
    Description: Rather than fully transform into their respective beast, a jinchūriki can isolate the transformation to parts of their body. Instead of appearing as translucent or dark chakra, these partial transformations fully resemble the beast's own limbs, having fur, scales, etc.
    Bonuses: Takes 50% less damage from all physical attacks. All spells deal one rank lower in damage, the lowest damage being 1/2 D-Rank. All physical attacks deal x3 more damage. (This is based on the user's level. This damage is only to users themselves, or magical defenses, it does not offer any boost versus magical attacks.) They cannot cast spells/justu below S-Rank.
    Duration: 2 Posts + Upkeep (25% Chakra/MP Per post  [including initial duration])
    Cooldown: 10 posts (After Cast)
    Transformation:

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    Name: Full Transformation
    Skill Required: Complete
    Element: N/A
    Range: Self
    Description: In principle, all jinchūriki can fully transform into the tailed beast sealed within them when the seal breaks and they entirely lose control over the beast. By either subjugating their tailed beast or learning to work in unison with it, a jinchūriki can become a full-scale replica of the beast with complete access to its natural strength and abilities. If they choose, the jinchūriki can pass control of this form to the beast itself. Tailed Beast Mode is devastatingly powerful and poses an untold risk of collateral damage.
    Bonuses: Takes 50% less damage from all physical attacks. All spells deal one rank lower in damage, the lowest damage being 1/2 D-Rank. All physical attacks deal x3 more damage. (This is based on the user's level. This damage is only to users themselves, or magical defenses, it does not offer any boost versus magical attacks.) They cannot cast Jutsu/spells below A-Rank. In addition, the user gains additional perks based on their tailed beast.
    Shukaku - All of the user's attacks deal Earth Elemental damage on top of their standard elements. All sand based jutsu and spells move at twice the speed. The speed is tripled if in Sunagakure.
    Matatabi - All of the user's attacks deal Fire Elemental damage on top of their standard elements. All attacks that knock back the opponent have their knockback doubled.
    Isobu - All of the user's attacks deal Water Elemental damage on top of their standard elements. The user takes no damage from Mythic and below ranked weapons.
    Son Goku - All of the user's attacks deal Earth Elemental damage on top of their standard elements. The user takes 50% less damage from Earth and Fire based attacks.
    Kokuo - All of the user's attacks deal Water Elemental damage on top of their standard elements. The user takes 50% less damage from Water and Fire based attacks.
    Saiken - All of the user's attacks deal Water Elemental damage on top of their standard elements. All water jutsu and attacks deal twice as much damage. (Only if that was their original element)
    Chomei - All of the user's attacks deal Wind Elemental damage on top of their standard elements. User's flight height is doubled.
    Gyuki - All of the user's attacks deal Water Elemental damage on top of their standard elements. The user can use their "Here comes the BOOM!" ability at the cost of 25% more chakra instead of 50%.
    Kurama - All of the user's attacks deal Wind Elemental damage on top of their standard elements. The user can use their "Here comes the BOOM!" ability at the cost of 25% more chakra instead of 50%.
    Shinju - All of the user's attacks deal Darkness and Light Elemental damage on top of their standard elements. All spell/jutsu costs are halved.
    Duration: 5 Posts + Upkeep (25% Chakra/MP Per post  [including initial duration])
    Cooldown: Once per thread
    Special Jinchuriki Forms/Abilities:

    Tailed Beast Ball:

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    Name: Tailed Beast Ball
    Rank: D/B/S/X
    Skill Required: Partial
    Element: Non-Elemental
    Charge: N/A
    Description: Taking the base elements of chakra, a sphere of both positive and negative chakra is formed by the user's mouth, and can be fired in any direction. The size of the orb itself is based on half the user's level, in terms of radius.
    Speed: User's level (m/s)
    Strengths:
    - Can be used in both Partial, and Full Transformation
    - Damage is doubled if used while in Full Transformation
    Weaknesses:
    - Cannot be used normally
    - Can only cast a version of it that is equal rank, or lower
    - Power is very inconsistent
    Duration: 1 Post
    Cooldown: 3 Posts (Cost is doubled if it is used before it cools down)
    Lucid Communication:

    This is when a Jinchuuriki has mastered the ability to essentially suspend time and enter ones own mind where they can confront the Bijuu and communicate with it. . This is where the jinchuuriki can come into contact 'face to face' with the bijuu that is contained inside of them. The means of communication is like that of normal circumstances, the bijuu will act and react in a fashion which the user can respond to in 'real time'. This is where the jinchuuriki will get a taste of their bijuu's true nature and personality and the foundation of their relationship will start and finish.


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      Current date/time is Sun Oct 13, 2019 10:59 pm