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    Maria Zaroff

    I Need A Medic! I'm Important Too!
    I wouldnt trust her... not at all.

    Lineage : Soul of The Storm
    Position : None
    Origin : Pandora
    Posts : 202
    Sacred Shards : 2
    Class : C
    Level : 53
    Experience : 13080

    Character Sheet
    Character Name: Maria Zaroff
    Alignment: Chaotic Neutral
    Primary Magic: Book of Pandora

    spam

    Post by Maria Zaroff on Tue Nov 11, 2014 6:24 pm

    The Turn; Hell's Spawn
    Primary Magic: The Turn, Hell's Spawn
    Secondary Magic: N/A atm; Will be  Flames of Hell
    Caster or Holder: Caster
    Description: So what exactly is this "magic" and how does it affect Elizabeth? Elizabeth was turned into something resembling a dhampir by a bite from a rouge vampire. The vampiric infection spread through her body until her hunter immune system combatted it. Her immune system was somewhat successful in combatting it although traces of vampiric infection remained. The remains of the infection began to change Elizabeth and, consequently, began to merge together with her genetic code thus making her a half blood. This "magic" is purely genetic, making it weird twist of magique and skills, due to the mixing of vampiric DNA merging with that of a hunter DNA. It is therefore unique and it would be near impossible to have magic similar to this or copy it, in that sense, unless her blood is obtained. Being a half blood/daywalker gives Elizabeth an advantage over humans and vampires. Not only can this not be rendered void, but she also possesses superhuman strength, stamina, speed, agility, heightened senses, and a rapid healing factor. This is not magic, but rather skills and traits brought by the merging of supernatural DNA. Therefore most all of the vampiric weakness do not affect Elizabeth whatsoever. However, the only "real" vampire weakness that would affect her would be holy magic and blood thrist.

    Strengths:
    1. Elizabeth deals more damage during the night, especially moreso in the night of the full moon.
    2. Elizabeth has a strong resistance to any type of illusion magic, blood magic, and dark magic
    3. Elizabeth has a heightened senses and characterisics such as strength, agility, and dexterity.
    4. Elizabeth doesn't suffer usual vampiric weaknesses such as sunlight.
    5. If a spell is only used for a short time and duration still remains, she can tap into it at any time until duration is up.

    Weaknesses:
    1. Weakness to holy magic.
    2. Blood thirst. After using spells, Elizabeth will crave blood. The stronger the 'spell,' the bigger her bloodthirst will be.
    3. If Elizabeth has not consumed blood within the time span of seven days, she will be weak and her spells deal less damage.
    4. Unlike most vampires, Elizabeth cannot turn into a respective animal to escape, i.e. bats by any means.
    5. Elizabeth may only consume fresh and or preserved blood. If she drinks unfresh blood, she will temporary loose her skills/powers for two posts.
    6. Weaker forms of this magic is mostly for close combat

    Abilities/Powers:
    1.  Biokinesis. When healing, Elizabeth heals about an additional 20MP and 15HP per post. This is due to her enhanced physiology.
    2.  Aura Perception. Elizabeth has a sixth sense that enable her to tell when people are nearby and, if they are not human, what they are.
    3. Presentience/Precognition. Is able to sense or, at times, see events before they happen.

    Spell Template
    Name: Hunter's Fury
    Rank: D
    Type: Offensive
    Description: Tapping into her hunter nature, Elizabeth can submit into its desire to track, attack and destroy. Even so, she has control over it. This skill enhances her strength and senses to cause D rank damage to her opponents.  
    Strengths:
    1. Per every hit, opponent recieves a total of two D rank damages.
    2. Works perfectly in close range combat
    3. Able to withstand damage of equal rank
    Weaknesses:
    1. As this is close range combat, she may not be able to move from hits as quickly.
    2. Total duration is three posts and cooldown is four posts.
    3. Cannot be used for mid range to long range combat
    4. Must hit someone to deal damage (contact)

    Name: Midnight's Escape
    Rank: D
    Type: Evasive
    Description: Elizabeth, due to her vampiric nature, can phase through objects for a limited time. During this time, she becomes intangible as a ghost. Her body begins to fade away almost to "mist."
    Strengths:
    1. Able to get out of tight situations
    2. Able to 'disappear' for a limited time
    3. Caster sustains no damage from hits of equal rank
    Weaknesses:
    1. Purely evasive.
    2. Causes no damage to opponents
    3. Total duration is three post while cooldown is four
    4. Although almost invisible, those of heightened senses can easily spot her faster than those who do not.

    Name: Vampire's Bite
    Rank: D
    Type: Supportive
    Description: Elizabeth can "mesmorize" people to do her bidding. She can have them fight for her or simply do her chores.
    Strengths:
    1. Elizabeth can summon up to three NPCs
    2. Each NPC deals two D ranks of damage
    3. NPCs follow Elizabeth's orders
    Weaknesses:
    1. She cannot have the NPCs harm themselves
    2. The NPCs must be of equal or lower rank
    3. Each NPC can be downed by two D ranks of damage each
    4. Can only control NPCs
    5. Duration is of 4 posts while duration is 6

    Name: Hunter's Gift
    Rank: D
    Type: Supportive
    Description: Even if a half blood, Elizabeth still has the ability to tap into her hunter's aura to heal allies in battle. When healing, she must be in contact with person she is healing. A soft glow washes of the person momentairly, healing them from D rank wounds.
    Strengths:
    1. Heals allies from D rank damage
    2. Heals up to two mages of equal rank or one mage of higher rank from D rank damages
    3. Can heal people
    Weaknesses:
    1. Can only heal D rank damage
    2. Must be in contact with them in some way, shape, or form
    3. Although it is brief, the soft glow can give away her position
    4. Does not deal damage in any way


    Last edited by Maria Zaroff on Tue Nov 11, 2014 9:00 pm; edited 2 times in total
    avatar
    Maria Zaroff

    I Need A Medic! I'm Important Too!
    I wouldnt trust her... not at all.

    Lineage : Soul of The Storm
    Position : None
    Origin : Pandora
    Posts : 202
    Sacred Shards : 2
    Class : C
    Level : 53
    Experience : 13080

    Character Sheet
    Character Name: Maria Zaroff
    Alignment: Chaotic Neutral
    Primary Magic: Book of Pandora

    Re: spam

    Post by Maria Zaroff on Tue Nov 11, 2014 6:34 pm

    http://www.vampires.com/supernatural-powers-and-abilities/


    _______________________________________________________________________________________________________

    Spoiler:
    avatar
    Aloura S. Paresse

    The Giving Tree

    Lineage : Healer's Touch
    Position : None
    Origin : De Fiore
    Posts : 66
    Sacred Shards : 0
    Class : F
    Level : 3
    Experience : 50

    Character Sheet
    Character Name: Sloth/Aloura S. Paresse
    Alignment: Neutral
    Primary Magic: Forest God Slayer

    Re: spam

    Post by Aloura S. Paresse on Wed Nov 12, 2014 5:03 pm

    Name: Take Over
    Rank: D
    Type: Control
    Description: By infusing magic into her teeth, Elizabeth can bite into someone (an NPC), infusing their blood with magic and forcing them to be under Elizabeths control for a short period of time.
    Strengths:
    1. Can control an NPC
    2. Can make the odds of a fight in the favor of Elizabeth
    3. The bite its self can cause D-rank damage
    Weaknesses:
    1. Can only take over someone equal to the rank of the spell or less
    2. Can only Control one NPC at a time
    3. Can only control an NPC
    4. Elizabeth can not order suicide


    _______________________________________________________________________________________________________

    Sloth||Forest God Slayer
    avatar
    Mizuko

    The Water Within

    Lineage : Blood Brothers Pact
    Position : None
    Origin : De Fiore
    Posts : 33
    Sacred Shards : 0
    Class : C
    Level : 29
    Experience : 1465

    Re: spam

    Post by Mizuko on Wed Nov 12, 2014 5:07 pm

    Blood of your victims - Everytime you deal damage to your opponent through the use of spells you gain a blood token giving the user added effects when consumed.

    1 token - 1% heal regen per post for 2 turns.

    2 tokens - 2% heal regen per post for 2 turns.

    3 tokens - increase spell damage for 2 turns by 10%

    you get the idea XD


    _______________________________________________________________________________________________________



    Character Sheet - Magic
    avatar
    Maria Zaroff

    I Need A Medic! I'm Important Too!
    I wouldnt trust her... not at all.

    Lineage : Soul of The Storm
    Position : None
    Origin : Pandora
    Posts : 202
    Sacred Shards : 2
    Class : C
    Level : 53
    Experience : 13080

    Character Sheet
    Character Name: Maria Zaroff
    Alignment: Chaotic Neutral
    Primary Magic: Book of Pandora

    Re: spam

    Post by Maria Zaroff on Wed Nov 12, 2014 5:15 pm

    Sonya<3 wrote:
    Earth Demon Slayer Magic:

    Primary Magic: Earth Demon Slayer Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:: Demon Slaying Magic, a lost magic that was designed to overcome even the most powerful Demons. Forgotten over the ages, only a few possess it's abilities. This powerful magic was crafted by powerful demons themselves, who are at a never ending war with their own kind. Demons are malicious, and greedy for power; and they will never end the bringing of humans into their affairs. These humans are given the gift of Demon Slaying by a respectable and well known demon of a Element. This magic gives the caster control over anything made by and from their respective element.Demon Slaying magic, relevant to God Slaying and Dragon Slaying magic is seen as unholy magic, and has more of a white color, compared to the neutral or black tinted magic of other slayers. Some  aspects of a Slayer are: being able to eat your element to refuel Magic Power, having control over the element trained in, and the ability to consume magic spells of their element. Demon Slayers also contain the ability to morph their physic into their respective elements, therefore it is not necessary for their respective element, in Yuna's case, earth to be present. Demon Slayers can also ultimately become their own element.

    Strengths:
    - Elementally strong against wind, lightning, and fire
    - Boosts her strength and defense due to earth being a strong and flexible element.
    - Earth is easy to find
    Weaknesses:
    - Earth Demon Slayers tend to become slower when using defensive spells
    - Elementally weak against water and ice
    - Cannot eat God Slayer's earth magic
    - Must eat some form of the element to tap into the Demon Force
    Abilities/Powers:
    Abilties:
    Demon Force:
    By devouring any amount of her element, Yuna can enter a state referred to as 'Demon Force'. This force doubles Yuna's strength and durability, allowing her to deal physical damage equal to a spell of her own rank, allows her to cast spells without losing MP as well as giving a slight boost to the strength of her spells, giving them the power needed to overcome spells of equal rank. Entering the force gives Yuna a 100% boost to speed, strength, and durability. Lasts for 7 posts
    Enhanced Senses:
    As a Demon Slayer, Yuna has extremely stronger senses than most normal human beings. All five of her senses are twice as strong as the normal human being.
    Sand Tomb:
    If Yuna is in a dessert or a sand storm, she is able to regain MP off the sand. If there is no sand in the air she gains 5% MP per post passively. If she is in the midst of a sandstorm, she gains 15% MP passively.
    Thick Skin:
    25% bonus passively to strength, speed, and durability.
    Rocky Road:
    Transform the earth to other things of the caster's respective elements i.e., dirt to sand or earth to diamonds and mold them to any shape or form of her choosing. Time needed to complete is half a post.
    Eyes of The Earth:
    Due to Yuna's connection with the earth, she has the ability to tell what is 'behind' the caster's respective element, when someone is near them in a one mile radius as long as the person is standing on the caster's respective element, and knows her element's molecular components. This passive is active unless Yuna decides to 'shut it off.'
    From the Earth:
    Earth has been used for many centuries to heal those with various injuries and sicknessses. Yuna has learned to harness these healing properties and use it to heal herself continuously. 15% HP in battle and 25% HP out of battle per post.
    Abiltiy:
    .......

    _____________________________

    D-Rank Spells:
    Terrafists:
    Name: Terrafists
    Rank: D
    Type: Earth
    Description: The caster punches both fists together, causing a magic sigil to form between the hands. Afterwards gems of the caster choosing grow out of her skin to form a pair of interlocking gauntlets as strong as stone itself dealing D-rank worth of damage

    Strengths:
    - Since they are made of gems, any armor they hit deal D
    -rank of damage to any armor the hit for a total of 2 D-rank damage.
    - Can be used defensively, blocking two C-rank worth of damage easily.
    - Will block better against poison, wind, lightning or fire.
    Weaknesses:
    - Melee attack
    - Loss of dexterity in her hands as if she were wearing a pair of gauntlets.
    - Gauntlets take an additional rank of damage if hit by a water or Ice spell.
    - A B-rank spell hitting the gauntlets directly will cause them to shatter.
    Duration: 2 Posts
    Cooldown: 3 Posts

    Clay Body:
    Name: Clay Body
    Rank: D
    Type:Earth
    Description: Yuna places her hands to the ground and lifts soft earth. The earth coats her body completely looking like a clay mound. The caster is coated in a thin 1 mm thick layer of soft clay. This provides the caster with increased flexibility, and strength, allowing each and every physical attack to perform an additional 25% its normal value. when this spell is cast the clay looks wet and soft, however as the spell continues the clay begins to dry out, and flake off, until eventually at the end of the spell, dry heaps of clay fall to the floor.  
    Strengths:
    - Takes 3.5 D-Rank spells to remove the clay when it is created.
    - Provides an attack boost
    - Provides cover and can be used a disguise.
    Weaknesses:
    - Requires earth to be used for this spell
    - Spell also requires a small amount of nearby water to mold the clay
    - Clay drys out over time
    - One Post : Defense of 2 D-Rank Spells
    - Two Posts : Defense of 1 D-rank Spell
    - Three posts : Defense of half a D rank damage before it crumbles and falls to the ground
    Duration: 3 Posts
    Cooldown: 5 Posts

    Earth Pillars:
    Name: Earth Pillars
    Rank: D
    Type: Earth
    Description: One magic rock pillar that forms under her feet to levitate Yuna from the ground and or shoot her from the ground and toss her as high as 4 yards making it possible to dodge attacks and to get over certain objects. It can be used to damage the enemy if they so happen to be under her. The pillar normally extents to 1 yard out of her feet, but is able to enlarge it (2 1/2 yds) when needed.
    Strengths:
    - Can be used as a rise/spring/toss Yuna up in the air for up to 4 yards.
    - Used as an evasive spell.
    - Able to hit enemies with the edge of the pillar
    Weaknesses:
    - Must have earth under Yuna to cast the spell
    - Not created for offense damage
    - Difficult and unpredictable effects in small enclosed areas
    - Can only summon one pillar at a time.
    Duration: 1 Post
    Cooldown: 2 Posts

    Earth Stomp:
    Name: Earth Stomp
    Rank: D
    Type: Earth
    Description: The user stomps their foot hard against the ground sending a wave of magical energy through the earth that shatters it. This spell sends up large jagged pillars of earth all around or directly in front of the user if they so choose for up to 25 meters.
    Strengths:
    - Area of effect stems 25 meters wide, with the pillars standing at 1.50 meters each.
    - Is able to throw enemies off balance
    - Each spike deals 2 D rank damage if hit directly or 1 D rank damage if within range.
    Weaknesses:
    - Must be able to stomp the ground, or the spell cannot be used
    - Spikes are brittle after summoning them, not useful for strong defensive shielding.
    - Range is limited to 25 meters around the users immediate area.
    - Not very strong as it takes up to 1 D rank spells to break.
    Duration: 2 posts
    Cooldown: 3 posts

    Tunneling:
    Name: Tunneling
    Rank: D
    Type: Earth
    Description: With this spell, Yuna is able to create tunnels through the elements she controls. If within the 100ft radius, Yuna can cause and opponent to fall through a slippery ditch of 20ft in length and circumference of 10ft. Yet, if she uses it to 'sink' her opponents, she has to wait 3 posts in order to be able to use it again. Otherwise, if it's for her own non-combat, close-up personal use, she can use it whenever she wants. The earth closes automatically behind her as she travels through the element or behind her teammates when in a group.
    Strengths:
    - If within the 100ft radius, Yuna can cause and opponent to fall through a ditch of 20ft in length and circumference of 10ft.
    - Great for stealth and defense
    - Closes behind her or behind her group to avoid people following her
    Weaknesses:
    - Does not deal damage in any way
    - Must be in contact to the element
    - The ditch can only extend down to 20ft if the her element is that deep. If it is not that deep, then it can only be as deep as the element is.
    - Imagine where she wants the tunnel to go or be within the radius of 100ft.
    - Concentration is necessary
    Duration: Long as needed, or 2 for another user
    Cooldown: 2 posts from the time the spell is inactive

    D Rank Spell Purchase:One Slot

    C-Rank Spells:
    Crystal Claws:
    Name: Crystal Claws
    Rank: C
    Type: Earth
    Description: Yuna's hands become green crystalline claws. These claws look like the claws of that of a dragon, and gives a powerful boost to her physical strength, as well as attack output. These claws are 4in long and 1in thick.
    Strengths:
    - Deals 2 C-rank each hit
    - Strong against fire and lightning
    - Grants an additional C-rank strength to destroy things
    Weaknesses:
    - Extreme weakness to metal
    - Can be weathered away by D-Rank water and Ice Spells- No range
    - Can only cause damage when in contact with the person and or thing she's trying to hurt
    Duration: 3 Posts
    Cooldown: 4 Posts

    Adolescent Golem Form:
    Name: Adolescent Golem Form
    Rank: C
    Type: Earth
    Description: Yuna collects the earth around her to encase herself in a rocklike state. She gains the appearance of a golem. The armor at this level is that of an apprentice, the armor covers more of her body and provides more protection. This form is much more efficient than Clay Body. Yuna stands at 7 feet tall.
    Strengths:
    - boosts melee by 15% and boosts defense by 15%
    - great for enchanting her fighting abilities
    - Withstands 3 C rank hits.
    Weaknesses:
    - Doesn't protect her body fully, leaving some of herself exposed.
    - Slows her down by 15%- Lower resistance to Water and Ice spells
    - Rocks are only 1in-1.5in thick
    Duration: 3 Posts
    Cooldown: 5 Posts

    Earth Wall:
    Name: Earth Wall
    Rank: C
    Type: Earth
    Description: Yuna moves both her arms in front of her, parallel to each other and forces them up. Due to the link she has with the earth, the ground is shaped tall and upwards, making a wall. The wall is 10m wide, and 5m tall.
    Strengths:
    - Quick to use
    - Defensive
    - If target is where wall is summoned, target is launched 100m in the air
    Weaknesses:
    - Can only withstand 2 B Rank spell hits
    - Can only withstand 3 C rank Water spell hits
    - Can only withstand 2 C Rank Metal Spell hits (Not weapons)
    - Requires earth
    - Yuna must be in contact with the groundDuration: 3 PostsCooldown: 4 Posts

    B-Rank Spells:
    Earth Stomp (Earthquake):
    Name: Earth Stomp (Earthquake)
    Rank: B
    Type: Earth
    Description: The user stomps their foot hard against the ground sending a wave of magical energy through the earth that shatters it. This spell sends up large jagged pillars of earth all around or directly in front of the user if they so choose for up to 75 meters. The ground begins to shake, making it difficult to dodge the spikes.
    Strengths:
    - Area of effect stems 75 meters wide, with the pillars standing at 3 meters each.
    - Is able to throw enemies off balance
    - Each spike deals 2 B rank damage if hit directly or 1 B rank damage if within range
    Weaknesses:
    - Must be able to stomp the ground, or the spell cannot be used
    - Spikes are inaccurate.
    - Range is limited to 75 meters around the users immediate area.
    - Very weak to Water or metal spells
    Duration:
    Cooldown:

    Greater Earth Wall:
    Name: Greater Earth Wall
    Rank: B
    Type: Earth
    Description: Yuna moves both her arms in front of her, parallel to each other and forces them up. Due to the link she has with the earth, the ground is shaped tall and upwards, making a wall. The wall is 20m wide, and 10m tall.
    Strengths:
    - Quick to use
    - Defensive
    - If target is where wall is summoned, target is launched 150m in the air
    Weaknesses:
    - Can only withstand 2 A Rank spell hits
    - Can only withstand 3 B rank Water spell hits
    - Can only withstand 2 B Rank Metal Spell hits (Not weapons)
    - Requires earth-
    Yuna must be in contact with the ground
    Duration: 3 Posts
    Cooldown: 4 Posts

    Imperfect Golem Form:
    Name: Imperfect Golem Form
    Rank: B
    Type:Earth
    Description: Yuna collects the earth around her to encase herself in a rocklike state. She gains the appearance of a golem. The armor at this level is that of an novice in training., the armor covers more of her body and provides more protection. This form is much more efficient than Adolescent Golem Form. The earth is thicker, stronger, and mimics the power of steel. She is 4m tall in this state
    Strengths:
    - Boosts melee by 20% and boosts defense by 20%
    - Great for enchanting her fighting abilities
    - Withstands 3 B rank hits.
    Weaknesses:
    - It's much heaver than the lesser golem forms, causing the ground to give way where she stands
    - Slows her down by 15%
    - Lower resistance to Water and Ice spells
    - Rocks are only 1.5in-2.5in thick
    Duration: 5 Posts
    Cooldown:7 Posts

    A-Rank Spells:
    Earth of The Ancients:
    Name: Earth of The Ancients
    Rank: A
    Type: Earth
    Description: Yuna summons two earth creatures from the ground. The appearance of the creatures varies based on the type of earth used, as well as the environment. The creatures was made with their own free will, and do not necessarily respect their creator.
    Strengths:
    - Instant cast time
    - Can control up to two creatures
    - Can be cast on earth up to 10m away
    Weaknesses:
    - Must be around a supply of earth to create the creatures
    - Creatures can be destroyed by 2 S Rank Spell hits
    - Creatures can be destroyed by 3 A Rank Water Spell hits
    - Shape of the creature is unpredictable
    - The creature is never larger than Yuna
    - The creature only deals as much damage as the rank of the spell
    Duration: 5 Posts
    Cooldown: 7 Posts

    A Rank Spell:
    Name:
    Rank: A
    Type: Earth
    b]Description:[/b] ?????
    Strengths:
    -
    -
    -

    Weaknesses:
    -
    -
    -
    -

    Duration:
    Cooldown:

    A Rank Spell:
    Name:
    Rank: A
    Type: Earth
    Description: ?????
    Strengths:
    -
    -
    -

    Weaknesses:
    -
    -
    -
    -

    Duration:
    Cooldown:

    S Rank Spells:
    Ancient Art of The Earth:
    Name: Ancient Art of The Earth
    Rank: S
    Type: Earth
    Description: Yuna summons five earth creatures from the ground. The appearance of the creatures varies based on the type of earth used, as well as the environment. The creatures was made with their own free will, and do not necessarily respect their creator.
    Strengths:
    - Instant cast time
    - Can control up to five creatures
    - Can be cast on earth up to 20m away
    Weaknesses:
    - Must be around a supply of earth to create the creatures
    - Creatures can be destroyed by 2 H Rank Spell hits
    - Creatures can be destroyed by 3 S Rank Water Spell hits
    - Shape of the creature is unpredictable
    - The creature is never larger than Yuna
    - The creature only deals as much damage as the rank of the spell
    Duration: 7 Posts
    Cooldown: 10 Posts

    Earth's Healer:
    Name: Earth's Healer
    Rank: S
    Type:Earth
    Description: The earth has many many magical properties for healing that has been used for centuries. Yuna has mastered the art of harnessing those properties and healing the injured. All Yuna has to do to heal her comrades is to place the injured in aplace which they are in contact with the earth and chant a long forgotten spell. A goldish glow covers them and heals them from damage to up to s rank. Healing is instant, but the spell is active for thee posts
    Strengths:
    - Can heal S rank damage.
    - All allies within the radius of 10 meters.
    - Can heal several people at once
    Weaknesses:
    - Injured must be in contact with the earth
    - Concentration is neccessary
    -
    -
    Duration: 3 post duration..
    Cooldown: 7 post cooldown.
    [/b][/color][/color]


    _______________________________________________________________________________________________________

    Spoiler:
    avatar
    PhoenixRises101
    Magikarp VIP

    LET IT BURN!

    Lineage : Legend's Trio, Phoenix Fire
    Position : None
    Origin : De Fiore
    Posts : 172
    Sacred Shards : 6
    Class : F
    Level : 50
    Experience : 5900

    Re: spam

    Post by PhoenixRises101 on Sat Nov 15, 2014 11:36 pm

    o.o


    Last edited by PhoenixRises101 on Mon Nov 17, 2014 11:24 am; edited 1 time in total
    avatar
    PhoenixRises101
    Magikarp VIP

    LET IT BURN!

    Lineage : Legend's Trio, Phoenix Fire
    Position : None
    Origin : De Fiore
    Posts : 172
    Sacred Shards : 6
    Class : F
    Level : 50
    Experience : 5900

    Re: spam

    Post by PhoenixRises101 on Sat Nov 15, 2014 11:38 pm

    Items Bought:
    (x1) Strong Weapon
    (x1) Legendary Weapon
    (x1) Strong Armor
    (x1) Legendary Armor
    (x1) Strong Pet
    (x1) Legendary Pet - MZ's Companion (Ivan)
    (x1) Legendary Enchanted Item
    (x1) Mythic Item - Bea's Weapon?


    Last edited by PhoenixRises101 on Mon Nov 17, 2014 11:47 am; edited 1 time in total
    avatar
    PhoenixRises101
    Magikarp VIP

    LET IT BURN!

    Lineage : Legend's Trio, Phoenix Fire
    Position : None
    Origin : De Fiore
    Posts : 172
    Sacred Shards : 6
    Class : F
    Level : 50
    Experience : 5900

    Re: spam

    Post by PhoenixRises101 on Sat Nov 15, 2014 11:40 pm

    Name: Phoenix Shield
    Rank: Weak
    Type: Guantlet and Shield
    Description:
    The gauntlet is of similar structure, but not as bulky as the one shown. The shield, on the other hand, is of this style. The guantlet os of a black color while the sheld is silver with the insignia of a Phoenix in the middle.
    HOW IT WORKS:

    Strengths:
    -Protects the wearer from D-rank attacks
    -With a press of a button, the shield is activated and it immediately ready to use.
    -If broken, then two post is needed for repairment and usage.

    Weaknesses:
    -Continous D-rank damages are needed to break the shield. Perhaps three?
    -It is mechanical so must be needed to have a 'tune up' every so often.
    -Durations is three posts and cooldown is three psots

    Abilities: N/A

    http://img3.wikia.nocookie.net/__cb20110704202511/marvelanimated/images/c/c1/James_Rogers_Gauntlet_NAHT.jpg

    http://img2.wikia.nocookie.net/__cb20110704202827/marvelanimated/images/0/07/Energy_Cap_Shield_NAHT.jpg
    avatar
    PhoenixRises101
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    Re: spam

    Post by PhoenixRises101 on Sat Nov 15, 2014 11:41 pm

    http://crpp0001.uqtr.ca/w4/campagne/images/Fantasy/Fantasy-Mystical-26105.jpg
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    Lineage : Legend's Trio, Phoenix Fire
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    Re: spam

    Post by PhoenixRises101 on Sat Nov 15, 2014 11:41 pm

    http://widewallpaperhd.com/wp-content/uploads/2013/06/dark-art-background.jpg
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    Re: spam

    Post by PhoenixRises101 on Mon Nov 17, 2014 2:16 pm

    Elizabeth Mary Rose Pryde is a woman born into power, wealth, and prestige to the heads of a clan full of vampire hunters. As with any woman of her stature, everything Elizabeth does is done with great delicacy and poise. Her speech and mannerism are top notch and her movements are quite delicate as well as flawless and precise. These features are even more enhanced due to her turn making her seem almost or perhaps even perfect . Despite belonging to the wealthy Pryde family, the head of the vampire hunter clan, Elizabeth does not see herself as a part of it and neither does her family see her as part of them. Her values and ways of thinking clash with theirs thus always leading to family disputes and conflict. Yet it is not the values and morals that drive her family apart, but Elizabeth's turn or, better said, half turn as her vampire hunter genes mostly rejected the vampiric infection. As her clan is made up of vampire hunters, Elizabeth has been shunned and even rejected by those she has grown up with. Due to her half turn, she is neither accepted in the vampiric nor hunter society making her quite bitter when the topic of her past is brought up. Even so, Elizabeth maintains her status in the supernatural society and has earned grudging respect from those even more above her. Neither accepted in the supernatural society or with the humans, Elizabeth was forced to live on her own and make ends meet in order to live comfortably and peacefully. This has caused her to grow resentment towards anyone and everyone. Even so, Elizabeth portrays beauty and poise, but when her prey lets their guard down, she strikes much like a snake would its morsel of food. Elizabeth is deadly. Not only do her enhanced physical features show that, but also her uncaring nature and bloodthirst. Elizabeth, when committing any sort or form of crime, leaves nothing behind partly due to untraceable DNA or fingerprints that comes from her vampiric genes. Even if her genes help her evade the law, her smooth way of talking seemingly to most as a form of hypnotism and her obsession with skillful planning help her out in the long run. Elizabeth prides herself with her wide lists of successful cons. After all, she has had nearly two centuries of practice. Elizabeth's successful cons show that she can work well with people and brilliantly lead a team. She works extremely well under pressure and her plans are perfect, flawless even. She is able to maneuver her plans to fit in last minute situations that may occur. Elizabeth's mind works rapidly. When head of a group and or organization, Rebecca leads with strong, firm hand. There is no time for fun and games when dealing with a huge ordeal. She will face it head on with always a plan and have a backup plan at hand for any situation. Rebecca dislikes hand to hand combat tremendously. After all, she is a lady of the court even if she is seen as the black sheep. Yet she will not at all complain with long range combat nor will she ever turn down a battle of wit unless she smells a set up. Elizabeth's strong mind is in perfect sync with her body making her a master for evasion and surprise. Not only does she like the tactical aspect of a con and or battle, but she enjoys taking part of it. She treats those who have earned her respect with warmth, but even so, she does not fully trust anyone. Elizabeth dislikes any form of distraction. With that being said, Elizabeth does not care much for games unless they stimulate the mind and she particularly dislikes the notion of love. Not only has she never experienced it, but she has seen it as an unnecessary distraction from the greater things in life.
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    PhoenixRises101
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    Lineage : Legend's Trio, Phoenix Fire
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    Posts : 172
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    Level : 50
    Experience : 5900

    Re: spam

    Post by PhoenixRises101 on Mon Nov 17, 2014 2:19 pm

    O.o

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