Name: Waterbending : Ishi Style
Type: Water (Base)
Usage: Conjuration & Manipulation
Description: Waterbending, one of the four elemental bending arts, is the hydrokinetic ability to control water in all of its various forms. While this is mainly used by Watertribes, this is the power bestowed by the Lion Turtle himself. This is the most pure form of this style of Waterbending. This is unrelated to the moons of Pandora, making the user one of the strongest users of this element. However, this form of magic was mainly used by Yoshige to cure his ailment, and manage his wounds. This style, is known as bloodbending.
Bloodbending is a rather sinister application of the principle that water is present in every living organism, thus making them bendable objects themselves. By definition, bloodbending is a technique that allows a bender to enforce his or her will to an organism. Initially, it was thought that bloodbending could only be done during the full moon, where waterbenders are at their most powerful.
Abilities:
Wax On, Wax Off: User can move water passively equal to their total weight. This cannot be used for combative purposes, but will allow the user to walk on water, or waterbend liquids into or out of the environment.
Red Mist: At the cost of a 1:2 ratio, the user can sacrifice their MP for HP, or HP for MP. (At the cost of 30%Hp, the user can gain 15%MP and so on.)
Closed Wound: The user gains 1% HP and MP every post.
Spells:
Name: Heartworm
Rank: D
Description: The user's heart speeds up for a quick duration, almost mimicking a heart attack. The user begins to internally bleed, causing them to spit up blood. The blood can be used for other spells. If the blood lands on an exposed area of skin, it will cause 1/2 D-ranked damage for 2 posts.
Strengths:
- It's instant
- Due to the nature of this spell, it's hard to prepare against it
Weaknesses:
- Rather than costing MP, it costs HP to cast.
- Short range of 1m
- The blood can only be moved by another spell (not this spell)
Duration: Instant
Cooldown: 1 Post
Type: Water (Base)
Usage: Conjuration & Manipulation
Description: Waterbending, one of the four elemental bending arts, is the hydrokinetic ability to control water in all of its various forms. While this is mainly used by Watertribes, this is the power bestowed by the Lion Turtle himself. This is the most pure form of this style of Waterbending. This is unrelated to the moons of Pandora, making the user one of the strongest users of this element. However, this form of magic was mainly used by Yoshige to cure his ailment, and manage his wounds. This style, is known as bloodbending.
Bloodbending is a rather sinister application of the principle that water is present in every living organism, thus making them bendable objects themselves. By definition, bloodbending is a technique that allows a bender to enforce his or her will to an organism. Initially, it was thought that bloodbending could only be done during the full moon, where waterbenders are at their most powerful.
Abilities:
Wax On, Wax Off: User can move water passively equal to their total weight. This cannot be used for combative purposes, but will allow the user to walk on water, or waterbend liquids into or out of the environment.
Red Mist: At the cost of a 1:2 ratio, the user can sacrifice their MP for HP, or HP for MP. (At the cost of 30%Hp, the user can gain 15%MP and so on.)
Closed Wound: The user gains 1% HP and MP every post.
Spells:
Name: Heartworm
Rank: D
Description: The user's heart speeds up for a quick duration, almost mimicking a heart attack. The user begins to internally bleed, causing them to spit up blood. The blood can be used for other spells. If the blood lands on an exposed area of skin, it will cause 1/2 D-ranked damage for 2 posts.
Strengths:
- It's instant
- Due to the nature of this spell, it's hard to prepare against it
Weaknesses:
- Rather than costing MP, it costs HP to cast.
- Short range of 1m
- The blood can only be moved by another spell (not this spell)
Duration: Instant
Cooldown: 1 Post