Race: Land Shark/Dragon thing
Personality: Consuela is a bit of the runt of the litter. She is always getting in trouble because of her curious nature and has a habit of being easily frightened. She tries to but on a brave facade at times, but its easy to see past while she shakes nervously.
Name: Sand Tomb
Description: A howl signals the coming of the spell. A dust devil bares on top of the enemy, surrounding them with a constant barrage of sand pelting against the enemy. The initial whirlwind deals D ranked damage to the main target and half of the initial damage onto any surrounding enemies and the same amount of damage to the targeted enemy for the remainder of the duration. Anyone with in 6 meters (about 20 feet) of the tornado receive the damage. The user must be within 3 meters (about 10 feet) of the target to use this spell.
Damage output- Can unload a massive amount of damage for a C rank spell.
Wide spread –Can hit multiple targets
Cooldown: Has a large cooldown compared to its duration
Blow back: This move can cause damage to the user as well
Uneffective against some types: The ability to fly or levitate completely avoids the damage.
Duration: 3 posts
Cooldown: 6 posts
Description: Consuela quickly takes underground, digging at impressive speeds. This spells allows for the user to dodge majority of moves before striking the enemy from below, dealing C ranked damage. Consuela can dig up to 10 meters (about 32 feet) from the original point.
Ability to dodge quickly – Keeps Recker out of the way of most moves.
Surprise attack ability – can be used to take someone completely by surprise.
Earth attacks – any move that can cause the earth to move damages the user during this time for double the damage.
Holes – The large hole in the ground leaves the user open to an attack if they stay under for too long.
Flying – The ability to fly completely negates all of the attacks damage.
Duration: 2 posts
Cooldown: 4 posts
Name: Sand Storm
Description: A strong gale is kicked up by the user, kicking up a sand storm for an extended period of time. All of those not typed under Rock, Steel, or Ground take half of D ranked rock damage and boosting the unaffected types defensive against magic by 50%. The sand storm covers an area of 3200 yards square (half the size of am American football field)
Diversion tactic – this can be used as a means of escape
Defense boost – A nice way to buff up the user’s ability to take a hit.
Weak damage – Nothing special about the damage.
Time – The user is open to an attack while summoning the storm
Can boost the enemy – The passive of the spell effects anyone that meets the requirements, friend or foe.
Duration: 4 posts
Cooldown: 5 posts
Last edited by TJs on Mon Aug 18, 2014 4:01 pm; edited 8 times in total