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    Runic Release Magic

    Shane
    Shane
    Sakura VIP

    LET IT BURN! The Water Within I'm Important Too! Runic Release Magic Empty
    The Elemental

    Lineage : The Forgesmith
    Position : None
    Origin : De Fiore
    Posts : 699
    Sacred Shards : 24
    Class : C
    Level : 68
    Experience : 56125

    Character Sheet
    Character Name: Shane Mystic
    Alignment: Neutral Good
    Primary Magic: Runic Release

    Runic Release Magic Empty Runic Release Magic

    Post by Shane on Mon Nov 21, 2016 8:59 am

    Runic Release Magic 4949816

    Name: Runic Release
    Type: N/A
    Usage: Item usage(rune stones)
    Description: Shane's magic uses rune stones to give him power. Each rune stone gives him one ability, whether that be passive or active, each completely unique in it's properties. In order to release the powers of these rune stones, Shane must first summon them from the dimension in which they are stored, much like an EX-quip mage might do. Once the stones are with Shane, the one he wishes to use will glow, and once he touches the rune on the stone he gains the abilities of the stone. For example, if his cat's eye stone of shapeshifting were to be touched on the rune, the magic power of the stone would instantly be released into Shane, giving him the ability of that stone.
    Abilities: n/a

    Spells:
    Sacred Stone, Fire:
    Name: Sacred Stone: Fire
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to control fire. When Shane control fire, he creates a single fireball to fly at an enemy, with a range of roughly 10 meters before it cannot travel furthur. The fireball is roughly 1x1 feet in size. Speed of 5 meters a second. Cast from hands.
    Strengths:
    -Useful for slowing an enemy down
    -Fairly destructive
    Weaknesses:
    -Water
    -Requires oxygen for the fire to keep burning
    -Enclosed spaces, it's too hard to use that way.
    Duration: 2 posts
    Cooldown: 4 posts

    Sacred Stone, Water:

    Name: Sacred Stone: Water
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to control water. When Shane controls water, he creates a pair of water arms around his own that can extend and hit things up to 2.5m away.
    Strengths:
    -Long range, while still melee
    -Easy to control
    -Strong against fire
    Weaknesses:
    -Ice(freezes them solid, making them too heavy to use, effectively trapping the user)
    -Water slayers can eat them
    -Enclosed spaces, they are too hard to use that way.
    -are rather ineffective against earth
    Duration: 2 posts
    Cooldown: 4 posts

    Sacred Stone, Forseer':

    Name: Sacred Stone: Forseer
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to sense presences around them, and their current movements. It cannot predict movements, only see what is currently going on around the user. Range 5 meters.
    Strengths:
    -Seeing what is going on all around, makes it much harder to surprise the user.
    -Allows for better strategy to be formed
    Weaknesses:
    -The user, despite "seeing" what is going on around them, must have their eyes closed, and there is a single blind spot, directly below the user.
    -Cannot sense non physical entities such as spirits
    -Must be focused.
    -Can sense max 3 people at once
    Duration: 2 posts
    Cooldown: 5 posts


    Sacred Stone,  Nature:
    Name: Sacred Stone: Nature
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to control plants, and make them strike an opponent to give him an opportunity to strike. Range of 5 meters. Do 1x D rank damage
    Strengths:
    -Gives the user a chance to hit the enemy with less fear of them blocking or striking back
    -Causing distractions or momentary confusion.
    Weaknesses:
    -Fire magic can burn the plants
    -Death magic kills the plants
    -Water magic drowns the plants
    Duration: Instant
    Cooldown: 2 posts


    Last edited by Shane on Fri Sep 22, 2017 8:07 pm; edited 10 times in total
    Andr01d
    Andr01d
    Natsu VIP

    How It's Made Terraforming Runic Release Magic Empty Runic Release Magic Empty
    Son of The Demon of Life || Father of the Demon of Logic

    Lineage : Demon of Time
    Position : None
    Origin : Pandora
    Posts : 780
    Sacred Shards : 14
    Class : S
    Level : 76
    Experience : 118440

    Character Sheet
    Character Name: Aknaid
    Alignment: Lawful Evil
    Primary Magic: Art of Mummification

    Runic Release Magic Empty Re: Runic Release Magic

    Post by Andr01d on Fri Sep 22, 2017 8:12 pm

    Runic Release Magic 2vsetjp
    [Elements to be added soon after this post.]


    _______________________________________________________________________________________________________

    Kodai
    Kodai

    I'm Important Too! Runic Release Magic Empty

    Lineage : Gift of The Lion Turtle
    Position : None
    Origin : Pandora
    Posts : 715
    Sacred Shards : 7
    Class : F
    Level : 1
    Experience : 0

    Runic Release Magic Empty Re: Runic Release Magic

    Post by Kodai on Thu Mar 08, 2018 10:46 pm

    The below magic is approved for use, this has been unlocked for edits to be used to the new template.
    @Shane wrote:
    Runic Release Magic 4949816

    Name: Runic Release
    Type: N/A
    Usage: Item usage(rune stones)
    Description: Shane's magic uses rune stones to give him power. Each rune stone gives him one ability, whether that be passive or active, each completely unique in it's properties. In order to release the powers of these rune stones, Shane must first summon them from the dimension in which they are stored, much like an EX-quip mage might do. Once the stones are with Shane, the one he wishes to use will glow, and once he touches the rune on the stone he gains the abilities of the stone. For example, if his cat's eye stone of shapeshifting were to be touched on the rune, the magic power of the stone would instantly be released into Shane, giving him the ability of that stone.
    Abilities: n/a

    Spells:
    Sacred Stone, Fire:
    Name: Sacred Stone: Fire
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to control fire. When Shane control fire, he creates a single fireball to fly at an enemy, with a range of roughly 10 meters before it cannot travel furthur. The fireball is roughly 1x1 feet in size. Speed of 5 meters a second. Cast from hands.
    Strengths:
    -Useful for slowing an enemy down
    -Fairly destructive
    Weaknesses:
    -Water
    -Requires oxygen for the fire to keep burning
    -Enclosed spaces, it's too hard to use that way.
    Duration: 2 posts
    Cooldown: 4 posts

    Sacred Stone, Water:

    Name: Sacred Stone: Water
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to control water. When Shane controls water, he creates a pair of water arms around his own that can extend and hit things up to 2.5m away.
    Strengths:
    -Long range, while still melee
    -Easy to control
    -Strong against fire
    Weaknesses:
    -Ice(freezes them solid, making them too heavy to use, effectively trapping the user)
    -Water slayers can eat them
    -Enclosed spaces, they are too hard to use that way.
    -are rather ineffective against earth
    Duration: 2 posts
    Cooldown: 4 posts

    Sacred Stone, Forseer':

    Name: Sacred Stone: Forseer
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to sense presences around them, and their current movements. It cannot predict movements, only see what is currently going on around the user. Range 5 meters.
    Strengths:
    -Seeing what is going on all around, makes it much harder to surprise the user.
    -Allows for better strategy to be formed
    Weaknesses:
    -The user, despite "seeing" what is going on around them, must have their eyes closed, and there is a single blind spot, directly below the user.
    -Cannot sense non physical entities such as spirits
    -Must be focused.
    -Can sense max 3 people at once
    Duration: 2 posts
    Cooldown: 5 posts


    Sacred Stone,  Nature:
    Name: Sacred Stone: Nature
    Rank: D
    Description: This stone, once it's power has been released, grants Shane the power to control plants, and make them strike an opponent to give him an opportunity to strike. Range of 5 meters. Do 1x D rank damage
    Strengths:
    -Gives the user a chance to hit the enemy with less fear of them blocking or striking back
    -Causing distractions or momentary confusion.
    Weaknesses:
    -Fire magic can burn the plants
    -Death magic kills the plants
    -Water magic drowns the plants
    Duration: Instant
    Cooldown: 2 posts

      Current date/time is Mon Feb 24, 2020 10:54 pm