Unknown Lands

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Unknown Lands

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    Roll Your Fate

    Dumplin
    Dumplin

    I'm Important Too! Gravestone Shadowstep Roll Your Fate Empty
    He Watches You Sleep....

    Lineage : The Wrath of Popo
    Position : None
    Origin : Kingdom of Kai
    Posts : 176
    Sacred Shards : 0
    Class : ۞
    Level : ∞ +1
    Experience :

    Roll Your Fate Empty Roll Your Fate

    Post by Dumplin on Sun Feb 02, 2020 6:18 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Thomas
    Thomas

    LET IT BURN! Roll Your Fate Empty
    The Demon Elf

    Lineage : Half Saiyan
    Position : None
    Origin : Urban City
    Posts : 217
    Sacred Shards : 0
    Class : F
    Level : 3
    Experience : 50

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Thomas on Mon Feb 17, 2020 9:03 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate 14d3df10
    - Bank -
    June
    June

    I Need A Medic! THIS IS MADNESS! Gravestone Roll Your Fate Empty
    The Second Starfall

    Lineage : Starfall's Mark
    Position : None
    Origin : Unknown
    Posts : 195
    Sacred Shards : 0
    Class : C
    Level : 59
    Experience : 30830

    Roll Your Fate Empty Re: Roll Your Fate

    Post by June on Thu Feb 27, 2020 8:08 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Eldrich
    Eldrich

    How It's Made Gravestone Roll Your Fate Empty
    The Angry

    Lineage : None
    Position : None
    Origin : Urban City
    Posts : 199
    Sacred Shards : 1
    Class : F
    Level : 1
    Experience : 55

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Eldrich on Sun Mar 08, 2020 8:55 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Viktor Vie
    Viktor Vie

    How It's Made Roll Your Fate Empty
    Meow Meow

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 240
    Sacred Shards : 1
    Class : F
    Level : 8
    Experience : 170

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Viktor Vie on Sun Mar 15, 2020 6:59 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Xayang
    Xayang

    Gravestone I'm Important Too! LET IT BURN! Roll Your Fate Empty

    Lineage : Starcrossed Lovers, Sol
    Position : None
    Origin : Kingdom of Kai
    Posts : 246
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 2075

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Xayang on Fri Mar 27, 2020 1:43 pm

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate D6gBP6f
    [ Lizard ]
    Viktor Vie
    Viktor Vie

    How It's Made Roll Your Fate Empty
    Meow Meow

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 240
    Sacred Shards : 1
    Class : F
    Level : 8
    Experience : 170

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Viktor Vie on Mon Apr 06, 2020 8:25 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Thomas
    Thomas

    LET IT BURN! Roll Your Fate Empty
    The Demon Elf

    Lineage : Half Saiyan
    Position : None
    Origin : Urban City
    Posts : 217
    Sacred Shards : 0
    Class : F
    Level : 3
    Experience : 50

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Thomas on Sat Apr 18, 2020 9:07 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate 14d3df10
    - Bank -
    Xa'Keer
    Xa'Keer

    I'm Important Too! Roll Your Fate Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 190
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Xa'Keer on Sun Apr 26, 2020 6:47 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    June
    June

    I Need A Medic! THIS IS MADNESS! Gravestone Roll Your Fate Empty
    The Second Starfall

    Lineage : Starfall's Mark
    Position : None
    Origin : Unknown
    Posts : 195
    Sacred Shards : 0
    Class : C
    Level : 59
    Experience : 30830

    Roll Your Fate Empty Re: Roll Your Fate

    Post by June on Fri May 08, 2020 9:02 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Sera
    Sera

    I Need A Medic! Gravestone THIS IS MADNESS! Roll Your Fate Empty
    The Seventh Starfall

    Lineage : Curse of The Starfall
    Position : None
    Origin : Unknown
    Posts : 181
    Sacred Shards : 0
    Class : C
    Level : 5
    Experience : 6320

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Sera on Sun May 17, 2020 7:11 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate Fk8768
    Miuu
    Miuu

    The Water Within Roll Your Fate Empty
    The Kunoichi

    Lineage : None
    Position : None
    Origin : Ninja Town
    Posts : 197
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 60

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Miuu on Mon Jun 01, 2020 6:26 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate BGx5G8M
    Xa'Keer
    Xa'Keer

    I'm Important Too! Roll Your Fate Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 190
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Xa'Keer on Thu Jun 11, 2020 10:11 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Son Goku
    Son Goku

    LET IT BURN! Terraforming I'm Important Too! Roll Your Fate Empty
    The Four Tailed Beast

    Lineage : Liquid Hot Magnama
    Position : None
    Origin : Ninja Town
    Posts : 159
    Sacred Shards : 1
    Class : X
    Level : 99
    Experience : 4665430

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Son Goku on Thu Jun 18, 2020 8:07 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Dumplin
    Dumplin

    I'm Important Too! Gravestone Shadowstep Roll Your Fate Empty
    He Watches You Sleep....

    Lineage : The Wrath of Popo
    Position : None
    Origin : Kingdom of Kai
    Posts : 176
    Sacred Shards : 0
    Class : ۞
    Level : ∞ +1
    Experience :

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Dumplin on Fri Jun 26, 2020 9:46 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Xa'Keer
    Xa'Keer

    I'm Important Too! Roll Your Fate Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 190
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Xa'Keer on Mon Jul 06, 2020 9:00 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Anubis
    Anubis

    Gravestone Shadowstep I'm Important Too! Terraforming
    The First Guardian

    Lineage : Guardian of the Scales
    Position : None
    Origin : Pandora
    Posts : 183
    Sacred Shards : 0
    Class : ?
    Level : ?
    Experience : ?

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Anubis on Sun Jul 19, 2020 6:45 am

    @Sera wrote:
    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Xa'Keer
    Xa'Keer

    I'm Important Too! Roll Your Fate Empty
    The Prophet

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 190
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 55

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Xa'Keer on Mon Jul 27, 2020 8:01 am

    @June wrote:
    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Jojo
    Jojo

    I Need A Medic! Gravestone THIS IS MADNESS! Roll Your Fate Empty
    The Fifth Starfall

    Lineage : Curse of The Starfall
    Position : None
    Origin : Unknown
    Posts : 174
    Sacred Shards : 0
    Class : F
    Level : 6
    Experience : 8045

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Jojo on Thu Aug 06, 2020 9:05 am

    @Sera wrote:
    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate 20uvgqo
    Cynthia
    Cynthia

    I'm Important Too! Roll Your Fate Empty
    The Agile

    Lineage : Failed Experiment
    Position : None
    Origin : Urban City
    Posts : 165
    Sacred Shards : 1
    Class : F
    Level : 1
    Experience : 85

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Cynthia on Thu Aug 20, 2020 8:05 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Yama
    Yama

    Shadowstep THIS IS MADNESS! Gravestone LET IT BURN!
    The Queen

    Lineage : Hell's Court
    Position : None
    Origin : Pandora
    Posts : 174
    Sacred Shards : 0
    Class : ?
    Level : ?
    Experience : ?

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Yama on Mon Aug 31, 2020 8:05 am

    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.
    Dregon
    Dregon
    Admin

    I'm Important Too! Roll Your Fate Empty
    -

    Lineage : Fence Master
    Position : None
    Origin : Pandora
    Posts : 268
    Sacred Shards : 0
    Class : S
    Level : 69
    Experience : 59070

    Character Sheet
    Character Name: Dregon
    Alignment: Neutral
    Primary Magic:

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Dregon on Sun Sep 13, 2020 6:35 am

    @Son Goku wrote:
    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Roll Your Fate 0005910
    Dregon | Bank
    NPC
    NPC
    Admin

    I'm Important Too! I'm Important Too! I'm Important Too! Roll Your Fate Empty
    You must have rolled a lot of dice...

    Lineage : Wrath of The NPC
    Position : None
    Origin : Admin Panel
    Posts : 4795
    Sacred Shards : ?
    Class : ?
    Level : ?
    Experience : ?

    Roll Your Fate Empty Re: Roll Your Fate

    Post by NPC on Sun Sep 13, 2020 6:35 am

    The member 'Dregon' has done the following action : Dices roll


    'VIP Prizebox' :
    Roll Your Fate Gold-Ingot-icon
    Result :
    Roll Your Fate AqYBSAP
    Fetus
    Fetus
    Shinigami VIP

    I'm Important Too! Roll Your Fate Empty

    Lineage : Martyr's Soul
    Position : None
    Origin : Pandora
    Posts : 972
    Sacred Shards : 16
    Class : C
    Level : 23
    Experience : 10870

    Character Sheet
    Character Name: Fetus
    Alignment: Chaotic Good
    Primary Magic: Dog

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Fetus on Wed Sep 23, 2020 10:00 pm

    @Dumplin wrote:
    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.


    _______________________________________________________________________________________________________

    Diena
    Diena

    I'm Important Too! Roll Your Fate Empty
    The Loyal

    Lineage : None
    Position : None
    Origin : Kingdom of Kai
    Posts : 126
    Sacred Shards : 0
    Class : F
    Level : 1
    Experience : 40

    Roll Your Fate Empty Re: Roll Your Fate

    Post by Diena on Fri Oct 02, 2020 9:38 am

    @Dumplin wrote:
    @Viktor Vie wrote:
    Note: At no time can a weapon deal base damage stronger than the user. EX: A D-Class cannot make a weapon that deals C-Class or above base damage. The only exceptions are:
    - Receiving the Weapon from another player
    - Weapons made prior to 11/12/14

    Anytime an item, pet or companion is destroyed or replaced, the user may reuse the app and turn it into a new item. However the item created will be one rank lower than the previous version. Sacred Ranked items are excluded from this. Other rules are as follows
    - You cannot remake an item you bought from another player
    - You cannot remake event items
    - You cannot refund an item, pet or companion at any time, wither or not you made them.

    [Feb 28th, 2018] UPDATE: All item abilities have been scaled down to half their power. If the weapon deals C-rank damage, the ability is now D, instead of C. In addition, weapons may no longer be scaled with the user. The exceptions to this rule are:
    - Event items
    - Items charged with Lacrima
    - Unique Shop Items
    - Enchanted Items made prior to this update
    - Pets/Companions made prior to this update
    - Clothing made prior to this update.

    [March 15th, 2018] UPDATE: All item abilities have been limited by elements. If the crafter has an item with an elemental ability, they must also possess the element themselves to craft it. However, getting an item via shop or another user that uses a different element is valid. All weapon abilitiles also must have a cost. Ranked abilities that deal effects or damage have a cost equal to half of a spell of the same rank if it has an upkeep, per post. It it has a cooldown, the cost is the standard cost, a single time.

    [April 2nd, 2018] UPDATE : All item abilities may or may not have a MP cost. MP cost will be maxed at the rank of the item, with the minimum being 1MP to activate an ability. The total of all of the costs to activate abilities must be equal or less than the rank of the item. (If you have a B-Ranked item, your cannot have your MP costs to activate all of your abilities total more than the cost of a B-Ranked spell)

    All ranged items are required to list their ammo types. This is to be listed first in their abilities. Please read as follows.
    Mana Rounds : This ranged item runs on Mana. It costs half of the normal MP cost to fire this item. The projectile limit per post is still the same, as well as speed and range. The owner is no longer burdened with a set ammo limit, however must rely on their own MP to use this device. The device must be loaded as normal. Physical objects cannot be launched from these weapons, unless they were purely created from magic, Energy or Chakra.
    Physical Rounds : This ranged item runs on physical rounds. The projectile limit per post is still the same, as well as speed and range. Only a certain limit of ammo is available, leaving the device useless when supplies run out, however it does not effect a user's Mana. If the weapon has an ability, they may enchant their ammo, but may not use any form of a Mana Round.

    [May 17th, 2018] UPDATE: Only 1 armor piece may occupy an item slot at a given time. 1 clothing item, may occupy the same slot, but is worn under the armor, meaning the armor's durability will deplete first. In addition, enchanted items will no longer be allowed to be crafted. Enchanted items will be replaced with "Relics/Rings" not to be confused with Artifacts of the same name.
    Armor Slots: Armor/Clothing slots are now limited to: Head, Body (Chest), Legs (Greaves and pants), Feet (Boots, shoes),
    Weapon Rulings: It is no longer viable to carry all of your arsenal into a single thread. You may now only carry up to 2 large weapons into a thread, without the use of a carrying device, regardless of your own level.

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    Roll Your Fate Empty Re: Roll Your Fate

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      Current date/time is Tue Nov 24, 2020 1:37 am